 |
 |
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
 |
 |
 |
 |
|
 |
 |
 |
 |
 |
CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
 |
Posted: Sat Feb 24, 2018 5:21 pm Post subject: How to rename files properly in 21990 |
 |
|
This is pointless unless you're forgetting your model names (lol) or you're so OCD that all your models need THE RIGHT NAMEZ
1: Stage options/select your file
2:rename current file
3:write 21990 file
4:open up in a text editor
5:replace all of the old filename with new name
6:Import21990
7:save
If you have problems reply in the thread. _________________ Playing old, low poly games since 2003 |
|
|
|
|
|
 |
 |
 |
 |
 |
Wreck Administrator


Joined: 14 Dec 2005 Posts: 7248 Location: Ontario, Canada  |
Posted: Sat Feb 24, 2018 7:05 pm Post subject: |
 |
|
Other than for personal use, when building your own extensive custom ROM (keeping it professional), the main reason to rename files would be for levels. This especially applies to multiplayer, since the game looks for the "Ump" setup version of the mission name. Such as "ark" being Facility, or "cave" being Caverns. Should you try and load Frigate in multiplayer, it will need a "dest" mp setup file. So renaming one of the other multiplayer setups will allow it to load. |
|
|
|
|
|
 |
 |
 |
 |
 |
|
 |
 |
 |
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
 |