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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Sun Oct 07, 2018 10:21 am Post subject: Transparency question |
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The model i'm importing uses this texture:
I can't replace the transparent part with black because then the glasses will be made transparent as well. What color should i use? I was going to use red but i heard that the color will bleed. _________________ Playing old, low poly games since 2003 |
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pavarini 00 Agent

Joined: 07 May 2015 Posts: 479
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Posted: Sun Oct 07, 2018 10:51 am Post subject: |
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Set to red, import, edit palette to change red to black, flag as transparency |
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Sun Oct 07, 2018 4:17 pm Post subject: |
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Thanks that worked. Now i have another issue where the texture is getting cut off.  _________________ Playing old, low poly games since 2003 |
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pavarini 00 Agent

Joined: 07 May 2015 Posts: 479
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Posted: Sun Oct 07, 2018 4:26 pm Post subject: |
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That is secondary, it masks on top of primary. Try moving the glasses closer to the face. |
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Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Mon Oct 08, 2018 10:41 am Post subject: |
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Secondary does NOT mean decal.
If a triangle is far enough from another triangle, the Z-buffer should be able to cope and correctly order.
If a triangle is too close to another or is co-planner then you need to enable decal ("Top Flag" in PG's Replace Texture dialog on left)
Trev _________________
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