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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Mon Dec 31, 2018 3:47 pm Post subject: texture corrupt on weapon worldmodel |
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this occurs with this texture
texture settings  _________________ Playing old, low poly games since 2003 |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Mon Dec 31, 2018 4:23 pm Post subject: |
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* What happens if you use a lower mipmaps level such as 2 for the texture?
* Have you tried not using mipmaps?
* Does this happen on other maps?
* Have you made sure to click 'textures from model'? |
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Mon Dec 31, 2018 4:34 pm Post subject: |
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I have clicked textures from model, this occurs on all maps, and i have tried clicking "No Mipmap" in texture settings. i'll try editing the mipmap number _________________ Playing old, low poly games since 2003 |
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Mon Dec 31, 2018 5:18 pm Post subject: |
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I tried going from 2 to 0 in mipmaps and it had no effect. _________________ Playing old, low poly games since 2003 |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Mon Dec 31, 2018 5:19 pm Post subject: |
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If the level is 0 then you must toggle 'no mipmaps' within the replace texture dialog. Worse case check that the texture is a grayscale image |
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Mon Dec 31, 2018 5:39 pm Post subject: |
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this is what it looks like with No mipmap turned on and mipmaps set to 0
texture type _________________ Playing old, low poly games since 2003 |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Mon Dec 31, 2018 5:45 pm Post subject: |
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Have you tried replacing with a grayscale image? |
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Mon Dec 31, 2018 5:50 pm Post subject: |
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this was result _________________ Playing old, low poly games since 2003 |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Mon Dec 31, 2018 6:42 pm Post subject: |
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issue was resolved on discord, solution was indexing original texture then importing as non-paletted 8-bit grayscale type
Edit - 4-bit is correct, 8-bit is too large
Last edited by Carnivorous on Mon Dec 31, 2018 7:20 pm; edited 1 time in total |
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Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Mon Dec 31, 2018 6:47 pm Post subject: |
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Your texture (96x48x4ci) exceeds TMEM by 256bytes without mip-maps
If you make it 4bit IA it should fit (with 800bytes free with mip-mapping)
Trev
Edit, Just seen reply... 8bit ia... but that doesn't fit... it has to be 4bit... _________________
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