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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Caladbolg Agent

Joined: 30 Jan 2018 Posts: 13
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Posted: Sat Feb 16, 2019 4:00 pm Post subject: Why is this happening to my textures? |
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So I've made some new textures for Diddy Kong Racing and put them in my level. I set up the UV's in Blender, and although they appear to be correct in the editor, in game they shrink.
In the editor, the texture is shortened but the UV's appear to be relatively the same. in the visual editor, the textures look exactly how I'd like them, but they look like this in-game:
I can correct this by using the GESE UV editor to stretch and reposition the UV's. This makes them look janky in the visual editor, but correct in-game:
What could be causing this? The texture is 32x64. The UV's seem to be set-up as if it were 32x32 once they make it to the editor but I'm not sure why. |
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Mon Feb 18, 2019 8:45 pm Post subject: |
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Did you set the texture to clamp in image tools? _________________ Playing old, low poly games since 2003 |
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Caladbolg Agent

Joined: 30 Jan 2018 Posts: 13
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Posted: Mon Feb 18, 2019 9:02 pm Post subject: |
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I did not.
I'm not too familiar with modeling, clamping means the texture will stretch rather than repeat, right? Also, what's the difference between S and T? |
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Thu Feb 21, 2019 7:25 am Post subject: |
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What video plugin are you using in your emulator? also have you tried updating PJ64? 1.7 is old. _________________ Playing old, low poly games since 2003 |
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