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So where did Silo and Caverns come from?

 
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mcbrainlegend
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 PostPosted: Tue Apr 30, 2019 4:47 pm    Post subject: So where did Silo and Caverns come from? Reply with quote Back to top

Just wondered if anyone like Doak have ever spoke on this.

Great levels, but obviously not in the film. I have no problem with that as they are such fun levels and the game tweaks the story a bit to give the player more to do anyway. They used sets and locations from the film and greatly expanded them.

Ie: Bond was in the depot for ten seconds in the film but we get a full mission. He was briefly on frigate and fought one guard, we got a whole mission with dozens. He never went to Severyna and the bunker but Rare didn't let those cool locations go to waste and placed him there all the same.

He did also go to Casino in the film but that is the one that is missing.

However we get Silo, a very exciting mission set in the past where Bond again would meet Ouromov and has no relation to the movie. Completely invented.

We get Caverns which is also completley invented but you can imagine it being under the dish.

Just wondered if anyone knows the genesis of these two levels and who's idea it was etc?
 
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SylvesterN
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 PostPosted: Wed May 01, 2019 4:21 am    Post subject: Reply with quote Back to top

I don't know, but it could be from the film material that they decided not to use in the end. Or maybe it's in the books?
 
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Kerr Avon
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 PostPosted: Wed May 01, 2019 6:52 am    Post subject: Reply with quote Back to top

SylvesterN wrote:
Or maybe it's in the books?


No, Goldeneye was an original story, as by then the films had covered all of the Ian Fleming novels. Goldeneye the film's script was written first, then the film's script was released in the form of a novel. It is possible that more material was added to the novel, but the game was based on the film, so any extras in the book would probably not make it into the game.

More likely, as you say, is the possibility that the locations or ideas were originally meant to be in the film, but were cut either during filming, or cut from the finished film to reduce the film's running time.
 
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Lazlo52
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 PostPosted: Fri May 03, 2019 9:44 am    Post subject: Reply with quote Back to top

Something in my head's telling me the Silo was made way back when they were designing the game as a rail shooter. I think I'm getting this idea from a super-old screenshot of a guard shooting at Bond through a railing and I read someone's logical speculation. I don't have any strong ideas about Caverns, though.

I recall Doak said they came up with loads of concepts for levels, so I would guess Silo and Caverns were ones they managed to get fleshed out and enjoyed playing them so much that they decided to write them into the game.
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CrashOveride
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 PostPosted: Sun May 05, 2019 7:19 am    Post subject: Reply with quote Back to top

Lazlo52 wrote:
Something in my head's telling me the Silo was made way back when they were designing the game as a rail shooter.
It was: https://youtu.be/uvTQa4e9Jhs?t=240
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Lazlo52
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 PostPosted: Tue May 07, 2019 12:32 am    Post subject: Reply with quote Back to top

CrashOveride wrote:
It was: https://youtu.be/uvTQa4e9Jhs?t=240

It's possible. My memory's not the same as it used to be, so I can't figure if I've seen that footage before. At the very least, it does support my suggestion of how old the level is. Good find.
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Maxout
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 PostPosted: Wed Aug 14, 2019 5:43 am    Post subject: Reply with quote Back to top

I bet the levels came from the human mind I presume. Wink Why they made the final cut is because those levels make sense for the game. Technically the Control is more underground so they went with that I presume again. Silo also makes sense based off human achievement and military status. Also, it rounds out the levels to 20 total.
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