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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Sogun General


Joined: 15 Dec 2010 Posts: 661 Location: Valencia, Spain  |
Posted: Wed Jun 03, 2020 9:58 am Post subject: |
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I have experienced some distance texture corruption aswell in a couple of custom textures but not exactly like what it's shown in your pictures.
The solution for me was creating custom mipmaps instead of relying in the automatically generated. However, I don't know if your texture can mipmap or is too big.
If you are curious about my corrupted textures they can be seen in my Golden Nintendo Maps romhack. Enter Surface 2 and you'll start at the Boss room in the Forest Temple, then go to the elevator area and you'll notice something weird going on with the clearest floor texture: https://oi1185.photobucket.com/albums/z345/Sogunesp/weirdmipmapingvirus_zpsa655448b.png
I didn't bothered fixing it because you can't get there in multi.
Another texture with issues that I did fix was the railing in Big Boo's Haunt. For some reason, the top brown part was getting turquoise like the rest of the texture as it mipmapped. Maybe if you reimport the base texture without the custom mipmaps you can reproduce the issue again. |
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Wed Jun 03, 2020 10:02 am Post subject: |
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Those textures that are breaking are all mipmapable, and were set to 6 levels. How do i do custom mipmaps?
Interestingly, Pavarini's tutorial says not to make face textures mipmapped, so I'll try without them _________________ Playing old, low poly games since 2003 |
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Wed Jun 03, 2020 10:22 am Post subject: |
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Putting the textures with no mipmapping fixed the issues. _________________ Playing old, low poly games since 2003 |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Wed Jun 03, 2020 6:15 pm Post subject: |
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I noticed one side of my personal head model starts to go dark at the seam connecting to the face as you get further away. I'll have to check it out better. |
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