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 GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
 GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
 
 
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								| elfor Agent
 
  
 
 Joined: 28 Oct 2020
 Posts: 7
 
 
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											|  Posted: Wed Nov 25, 2020 1:38 pm    Post subject: |    |  
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											| Another good one would be: 
 
  	  | Code: |  	  | No Music But Sound Effects Are Still Heard 80011492 0024
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								| Carnivorous Moderator
 
  
 
 Joined: 15 Oct 2016
 Posts: 657
 Location: Ukraine
 
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											|  Posted: Wed Nov 25, 2020 2:22 pm    Post subject: |    |  
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											| Will be added on next update |  |  
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								| NutShot Agent
 
  
 
 Joined: 19 Nov 2017
 Posts: 55
 
 
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											|  Posted: Mon Dec 07, 2020 10:32 am    Post subject: |    |  
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											|  	  | elfor wrote: |  	  | Another good one would be: 
 
  	  | Code: |  	  | No Music But Sound Effects Are Still Heard 80011492 0024
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 What´s the difference between this code and turning the music off ingame?
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								| boneboi Agent
 
  
 
 Joined: 18 Sep 2018
 Posts: 4
 
 
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											|  Posted: Tue Dec 22, 2020 4:37 pm    Post subject: |    |  
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											| So I hadn't updated my install for awhile and i finally did today. Really love the hd menus and text. I'm having an issue with the weapon view models though. In the past, increasing the FOV also increased the weapon viewmodel fov. But now it just seems to stretch the default view. Is there a way to make it like it was before? Thanks. 
 Before:
 
 
   
 Now:
 
 
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								| Carnivorous Moderator
 
  
 
 Joined: 15 Oct 2016
 Posts: 657
 Location: Ukraine
 
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											|  Posted: Tue Dec 22, 2020 5:52 pm    Post subject: |    |  
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											| It is intentional - the fov override originally did not apply position compensation to view models, resulting in broken draw order triangles for GoldenEye and exposing culling issues with Perfect Dark's reload animations. This was also needed to ensure the viewmodel can aim in all directions without breaking them. |  |  
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								| boneboi Agent
 
  
 
 Joined: 18 Sep 2018
 Posts: 4
 
 
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											|  Posted: Tue Dec 22, 2020 6:05 pm    Post subject: |    |  
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											|  	  | Carnivorous wrote: |  	  | It is intentional - the fov override originally did not apply position compensation to view models, resulting in broken draw order triangles for GoldenEye and exposing culling issues with Perfect Dark's reload animations. This was also needed to ensure the viewmodel can aim in all directions without breaking them. | 
 
 Ah alright. It's a shame because I really liked being able to see all the details on the weapons that were usually hidden from view. Thanks for all the work you have put into this project.
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								| 00action 00 Agent
 
  
  
 Joined: 21 Feb 2007
 Posts: 445
 Location: UK
 
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								| Carnivorous Moderator
 
  
 
 Joined: 15 Oct 2016
 Posts: 657
 Location: Ukraine
 
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											|  Posted: Wed Dec 23, 2020 5:45 pm    Post subject: |    |  
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											| What video plugin are you using |  |  
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								| 00action 00 Agent
 
  
  
 Joined: 21 Feb 2007
 Posts: 445
 Location: UK
 
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								| Carnivorous Moderator
 
  
 
 Joined: 15 Oct 2016
 Posts: 657
 Location: Ukraine
 
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											|  Posted: Thu Dec 24, 2020 6:24 am    Post subject: |    |  
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											| That's normal https://github.com/gonetz/GLideN64/issues/1381 
 Transparency is taxing to emulate properly, and with GLideN64's increased accuracy this will have a bigger toll on your system compared to other HLE video plugins.
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								| 00action 00 Agent
 
  
  
 Joined: 21 Feb 2007
 Posts: 445
 Location: UK
 
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								| Kerr Avon 007
 
  
 
 Joined: 26 Oct 2006
 Posts: 928
 
 
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											|  Posted: Wed Feb 10, 2021 5:09 am    Post subject: |    |  
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											| Carnivorous, I've just downloaded the latest version, but what is 'Discord Rich Presence', please? 
 Also, why is there not a download mirror at the internet archive? I always used to download the emulator from there.
 
 Thanks, as always, for your great work on the emulator!
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								| Carnivorous Moderator
 
  
 
 Joined: 15 Oct 2016
 Posts: 657
 Location: Ukraine
 
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											|  Posted: Wed Feb 10, 2021 11:28 am    Post subject: |    |  
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											| Microsoft issued a C&D for all my archive.org uploads [including 1964] so I am unable to use archive.org anymore 
 Discord Rich Presence is a special feature used with discord. If you don't care about this feature use the non DRP build.
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								| Kerr Avon 007
 
  
 
 Joined: 26 Oct 2006
 Posts: 928
 
 
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											|  Posted: Thu Feb 11, 2021 12:26 pm    Post subject: |    |  
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											|  	  | Carnivorous wrote: |  	  | Microsoft issued a C&D for all my archive.org uploads [including 1964] so I am unable to use archive.org anymore | 
 
 Oh, right. Microsoft flexing their legal muscles. It's unfortunate, especially if it can be extended to freeware products, such as this modified 1964 emulator, but I suppose that's the way the world is now.
 
 
 
 
  	  | Quote: |  	  | Discord Rich Presence is a special feature used with discord. If you don't care about this feature use the non DRP build.
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 I see, thanks.
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								| IceQuake Agent
 
  
 
 Joined: 26 Apr 2021
 Posts: 1
 
 
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											|  Posted: Mon Apr 26, 2021 5:58 pm    Post subject: |    |  
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											| Hey Carnivorous, I'd like to thank you for helping make these two classic titles feel very fresh and modern. One quick question, is it possible to get them running at 120fps by any chance? Thanks. |  |  
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