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1964 60FPS bundle for GoldenEye/Perfect Dark (2021/01/09)
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Carnivorous
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 PostPosted: Wed Nov 25, 2020 2:22 pm    Post subject: Reply with quote Back to top

Will be added on next update
 
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NutShot
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 PostPosted: Mon Dec 07, 2020 10:32 am    Post subject: Reply with quote Back to top

elfor wrote:
Another good one would be:

Code:
No Music But Sound Effects Are Still Heard
80011492 0024


What´s the difference between this code and turning the music off ingame?
 
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boneboi
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 PostPosted: Tue Dec 22, 2020 4:37 pm    Post subject: Reply with quote Back to top

So I hadn't updated my install for awhile and i finally did today. Really love the hd menus and text. I'm having an issue with the weapon view models though. In the past, increasing the FOV also increased the weapon viewmodel fov. But now it just seems to stretch the default view. Is there a way to make it like it was before? Thanks.

Before:



Now:

 
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Carnivorous
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 PostPosted: Tue Dec 22, 2020 5:52 pm    Post subject: Reply with quote Back to top

It is intentional - the fov override originally did not apply position compensation to view models, resulting in broken draw order triangles for GoldenEye and exposing culling issues with Perfect Dark's reload animations. This was also needed to ensure the viewmodel can aim in all directions without breaking them.
 
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boneboi
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 PostPosted: Tue Dec 22, 2020 6:05 pm    Post subject: Reply with quote Back to top

Carnivorous wrote:
It is intentional - the fov override originally did not apply position compensation to view models, resulting in broken draw order triangles for GoldenEye and exposing culling issues with Perfect Dark's reload animations. This was also needed to ensure the viewmodel can aim in all directions without breaking them.


Ah alright. It's a shame because I really liked being able to see all the details on the weapons that were usually hidden from view. Thanks for all the work you have put into this project.
 
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00action
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 PostPosted: Wed Dec 23, 2020 4:44 pm    Post subject: Reply with quote Back to top

I'm getting massive slowdown when explosions happen but fine all other times, has anyone got any idea what I can do to remedy this?

Here is a Video to show what I mean...
https://www.youtube.com/watch?v=KMwPefAdIhI
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Carnivorous
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 PostPosted: Wed Dec 23, 2020 5:45 pm    Post subject: Reply with quote Back to top

What video plugin are you using
 
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00action
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 PostPosted: Thu Dec 24, 2020 2:10 am    Post subject: Reply with quote Back to top

video plugin GlideN64 rev.0a5216f8.

I have tried using other plugins but they don't run as smooth as GlideN64 rev.0a5216f8 in fact it runs great until an explosion is on screen.

Also I'm using 30fps cheat and overclock - 9 times
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Carnivorous
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 PostPosted: Thu Dec 24, 2020 6:24 am    Post subject: Reply with quote Back to top

That's normal https://github.com/gonetz/GLideN64/issues/1381

Transparency is taxing to emulate properly, and with GLideN64's increased accuracy this will have a bigger toll on your system compared to other HLE video plugins.
 
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00action
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 PostPosted: Sat Dec 26, 2020 6:46 am    Post subject: Reply with quote Back to top

ah ok thanx for the info.
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