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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7251 Location: Ontario, Canada  |
Posted: Sun Jun 04, 2023 2:52 pm Post subject: |
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I can't seem to reproduce the results when playing with a fresh PD ROM, but as you can see from this screenshot, it was definitely writing the threat detector 7F lines over the series of float points just after it. I had been updating various higher range weapon IDs in that time period when things went bad (mostly for menu positioning).
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Sun Jun 04, 2023 5:14 pm Post subject: |
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We extended some tables. I dunno, maybe something else caused? You'll have to find a way to reproduce (some steps) in order to fix. |
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
Posted: Sat Jun 24, 2023 8:46 am Post subject: |
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GoldenEye Editor:
These actions are set to 8.0 meters but are displaying 0.0 meters
4B005001 If Guard Distance To Bond <X> X, Goto Label 01 (0.0 Meters)
4F00500001 If Guard Distance To Guard ID <X> X, Goto Label 01 (0.0 Meters) (Invalid Guard ID)
51005001 Set Guard ID FC To Any Guard Within Distance, Goto Label 01 On Success (0.0 Meters)
520050000001 If Bond Distance To Preset <X> X, Goto Label 01 (0.0 Meters) (P: 0000)
These actions seem to be fine:
4D000050000001 If Guard ID Distance To Preset <X> X, Goto Label 01 (8.0 Meters) (P: 0000) (Invalid Guard ID)
4E000050000001 If Guard ID Distance To Preset > X, Goto Label 01 (8.0 Meters) (P: 0000) (Invalid Guard ID) _________________ My YouTube Channel
https://www.youtube.com/channel/UCGWK44nRWYkQyNUcauIiIYQ
My Twitch Channel
https://www.twitch.tv/00action |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Sun Jun 25, 2023 12:25 am Post subject: |
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Been a while - I'm still on the modding warpath and I've a suggestion for the "replace texture" function when editing meshes in the visual editor:
Would it be possible to make it so that changes only take effect after clicking "ok" and this way it'd avoid slowdowns while trying to edit massive amounts of tris at once?  _________________ No Mr. Bond, I expect you to be re-coded! |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Sun Jun 25, 2023 3:02 am Post subject: |
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I fixed the meters value.
I don't intend to change the replace texture behavior. The idea was to show the changes and it's a larger change anyways. |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Tue Jun 27, 2023 2:22 am Post subject: |
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It's understandable for it to be the way it is, as these are very edge case situations I'm putting the editor through. _________________ No Mr. Bond, I expect you to be re-coded! |
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HackBond 007


Joined: 14 May 2009 Posts: 1368 Location: Scotland  |
Posted: Sat Jul 01, 2023 10:23 am Post subject: |
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Shift Whole Level (bgfile, clipping, pads) in the GE side of the editor, the X shift is reversed. Putting a positive value will subtract and entering a negative will add. I think this is the wrong way round. _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7251 Location: Ontario, Canada  |
Posted: Thu Jul 06, 2023 3:09 pm Post subject: |
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I have a request for the UV Editor window. Would it be possible to add a way to "move the screen" around, either by holding the scroll button or right-click button? Some of the points get really far over in some direction, and only zooming into center makes it really difficult to go in and fine tune things. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Fri Jul 07, 2023 7:12 am Post subject: |
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X was always weird because it's Left handed vs right handed. I think in general the X is a bit weird....
Wreck wrote: | I have a request for the UV Editor window. Would it be possible to add a way to "move the screen" around, either by holding the scroll button or right-click button? Some of the points get really far over in some direction, and only zooming into center makes it really difficult to go in and fine tune things. |
You should be able to move UV screen - hold S and move. Guess not an obvious shortcut. |
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HackBond 007


Joined: 14 May 2009 Posts: 1368 Location: Scotland  |
Posted: Tue Aug 08, 2023 6:15 am Post subject: |
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Is it possible to remove the file paths that are shown as plaintext inside xdelta files? More so for the people unaware that xdelta does this, and might be used to get sensitive information from those file paths like usernames for their computers if they are storing their mods in the user libraries (desktop/documents etc) _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
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SATURN_81 00 Agent

Joined: 06 Jun 2010 Posts: 423 Location: spain  |
Posted: Tue Aug 08, 2023 7:19 am Post subject: |
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Hello, good afternoon:
Wow, I couldn't imagine that that type of data would be saved in a patch. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Tue Aug 08, 2023 9:40 am Post subject: |
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Just running xdelta command line. Can you see if it has params that do that? |
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HackBond 007


Joined: 14 May 2009 Posts: 1368 Location: Scotland  |
Posted: Tue Aug 08, 2023 9:42 am Post subject: |
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SubDrag wrote: | Just running xdelta command line. Can you see if it has params that do that? |
I think -A is the switch we're looking for
xdelta wiki wrote: | The -A flag may be used to set application-specific data in the VCDIFF header (you may view with xdelta3 printhdr). By default, the application-specific data includes the source and input filenames, as well as descriptors to help with ExternalCompression. You can disable the application header with -A=. |
_________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7251 Location: Ontario, Canada  |
Posted: Tue Aug 08, 2023 11:53 am Post subject: |
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I have noticed the Xdelta file paths, myself. If there is an ability to remove or null them, that would be good. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Tue Aug 08, 2023 2:43 pm Post subject: |
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Latest beta now has -A flag on encoding, which seemed to make no header and still apply successfully. |
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