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Wreck
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Joined: 14 Dec 2005
Posts: 7244
Location: Ontario, Canada

 PostPosted: Wed Apr 30, 2025 1:57 am    Post subject: Reply with quote Back to top

Couple more things...

Type 07 Elevator Related
0x2C ID (links parts)
(doors and lifts in Courier are this type)

Types 2D & 2F
0x34 Open Method [Flashes if set]
0000 Cannot Open
0008 B Press
0020 Item/Gadget
(not sure how it knows which)

Type A3 Security Door & Type AA Security Gate Door
0x2E Door Status
0000 Open (State 1?)
0001 Closed (State 2?)
(can only activate once via nearby keypad or card reader)


Also, the "unknown" at 0x04 appears to be a speed modifier for certain objects, or at least those I found that have a value set there in Courier. The safety deposit box lid, security gate, security doors, and the lifts. Altering these values changes how quickly they operate. I couldn't get it to work on a regular door type, so perhaps only certain types can utilize it, or I missed something. It may be used for other things, but at least we know some of them.
 
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Wreck
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Joined: 14 Dec 2005
Posts: 7244
Location: Ontario, Canada

 PostPosted: Wed Apr 30, 2025 3:17 am    Post subject: Reply with quote Back to top

I've found walking sound fx set used. It's at 0x3A of Type 18, and incredibly enough, even in the actual room Type 46 (maybe others, too). Looks like the whole floor will share the same sound, even if there is say a carpet over wooden boards, so very simple design.

These probably are not totally accurate...
0000 Default
0001 Stone
0002 Dirt
0003 Snow
0004 Metal
0005 Water
0006 Wood
0007 Grass
0008 Metal
0009 Default
(I stopped here)


Oh, the Hit Type @ 0x3E also seems to affect the rooms, but I should test further.
 
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