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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Wed Jun 25, 2025 11:35 pm Post subject: |
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I've sent you a personal message here, SubDrag. It's an issue I am running into trying to move (and hopefully extend) a table in GoldenEye. This would be a really nice thing to include for my Tournament Edition mod, if possible. |
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axdoom Agent


Joined: 28 Sep 2024 Posts: 14 Location: Canada  |
Posted: Thu Jul 10, 2025 8:41 pm Post subject: deleted comment |
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HackBond 007


Joined: 14 May 2009 Posts: 1379 Location: Scotland  |
Posted: Thu Jul 17, 2025 9:42 am Post subject: |
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I've discovered something that prevents the editor to run. Is it possible to add this information to the readme on the Github page? The program is called Revert8plus and it can install a Vista theme and various Vista apps which can prevent the Editor to run. _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Thu Jul 17, 2025 9:53 am Post subject: |
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That's very specific hah. What are the specific details? Maybe try disabling styles via the ini config and see if it loads. Might be interfering. |
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HackBond 007


Joined: 14 May 2009 Posts: 1379 Location: Scotland  |
Posted: Thu Jul 17, 2025 11:30 am Post subject: |
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SubDrag wrote: | That's very specific hah. What are the specific details? Maybe try disabling styles via the ini config and see if it loads. Might be interfering. |
I was troubleshooting someone else who had the issue. They did get it the program to work by disabling Revert8plus/the theme. I'll ask them to try the disable styles and get back to you if that works or not. _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
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axdoom Agent


Joined: 28 Sep 2024 Posts: 14 Location: Canada  |
Posted: Mon Jul 21, 2025 11:42 am Post subject: portal count |
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Hi Sub,
Do you know why the maximum portal limit is 200? Is there a way to increase it in the editor?
Everywhere I see portals being manipulated in the engine, the game processes them until it reaches a NULL entry. This means the game should be able to support an unlimited number of portals until it runs out of RAM.
Modders have reported that the 200th portal is glitchy and that 200 is the limit. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Mon Jul 21, 2025 3:08 pm Post subject: |
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It's an in-game issue not editor issue. We never overcame it. I assumed some kind of reservation of space. Didn't test non quads to know if a count or memory issue. |
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axdoom Agent


Joined: 28 Sep 2024 Posts: 14 Location: Canada  |
Posted: Mon Jul 21, 2025 7:21 pm Post subject: portal limit |
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You're right. I searched the game engine -- I found that despite the fact that the array for portals is dynamically allocated, there are arrays to store the portals' on-screen bounding boxes, visibility bit and the direction of their normal that are statically allocated and are only large enough to accommodate 200 portals. |
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