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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6185
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Posted: Sun Sep 07, 2025 4:57 pm Post subject: |
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It seems this has always been a bug. It seems like in GF64 it would not have read the later head hat table entries, which is bizarre. I might've just made all head/hats the same, for simplicity, and the heads all the same...so why I never noticed you couldn't edit it (since when I extended made them all the same).
Fixed in beta. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7260 Location: Ontario, Canada  |
Posted: Mon Sep 08, 2025 2:19 am Post subject: |
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Excellent. That didn't have any trouble with it. I tried setting both the start and end to 00, and it seemed fine. Gives the full chunk of space to use. Thanks!
I also realized the data following it is the button sequences for cheats. And since I am only keeping the unlock extra characters one in, I got a bunch more free space there, as well. Between the two, probably more than I'll ever really need, but good to have. |
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