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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6190
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Posted: Sat Nov 08, 2025 8:27 am Post subject: |
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The actual midi table is doable to resize - but the game has hardcoded tables for where it reads in the music data (compressed sizes, uncompressed, etc) which makes it not really feasible:
70006C60: 3C018006 LUI $at, 0x8006 #
70006C64: 3C038006 LUI $v1, 0x8006 #
70006C68: 3C048006 LUI $a0, 0x8006 #
70006C6C: 3C058006 LUI $a1, 0x8006 #
70006C70: 3C068006 LUI $a2, 0x8006 #
70006C74: AC2B3840 SW $t3, 0x3840($at) #(*STORE) 80063840
70006C78: 24C63836 ADDIU $a2, $a2, 0x3836 #(*CONSTANT) 80063836
70006C7C: 24A537B8 ADDIU $a1, $a1, 0x37B8 #(*CONSTANT) 800637B8
70006C80: 8C843734 LW $a0, 0x3734($a0) #(*LOAD) 80063734
70006C84: 24633738 ADDIU $v1, $v1, 0x3738 #(*CONSTANT) 80063738
70006C88: .XREF:70006CB4[D],
70006C88: 948C0008 LHU $t4, 0x0008($a0) #
70006C8C: 24840008 ADDIU $a0, $a0, 0x0008 #
70006C90: 24A50002 ADDIU $a1, $a1, 0x0002 #(*CONSTANT) 800637BA
70006C94: A46C0000 SH $t4, 0x0000($v1) #(*STORE) 80063738
Not sure the ramifications of moving/adjusting, but wasn't going to do so. |
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