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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Kerr Avon 007

Joined: 26 Oct 2006 Posts: 932
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Posted: Thu Jan 08, 2026 5:50 pm Post subject: |
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Atari-Dude1, a few days ago I redownloaded your mod for my laptop (using the link https://drive.google.com/file/d/1EnDmK-RnYEOhcraGE3e0MzKuWsMOuQ3A/view?usp=drive_link), and was very pleased to find it had been updated. Can I ask a request, please? Would you mind adding either the mod version number, or the release date, to the mod's filename, so that we can see when the download has been updated, please?
Anyway, it's a fantastic mod (seventy maps in total now, - it's the sort of thing we used to dream of ) , for my favourite ever game, and my favourite ever multiplayer, and I appreciate it all the more as to me, most modern games just don't seem to grab me at all, so massive thanks to you and your team for all of the hard work. You've really added a lot to an already fantastic game.
By the way, is there a graphical/texture pack that can be made to work with the mod, please? Either third party re-textures, or a project to convert the XBox 360's graphics to your mod?
It's such a shame that Perfect Dark was never released on the PC. If Rare had released in for Windows, and also the modding tools, then we might have seen some amazing campaigns, weapons mods, etc. And maybe (probably not though) a map-maker like from the Timesplitters games. Maybe in a parallel universe...  |
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Atari-Dude1 Agent

Joined: 23 May 2025 Posts: 10
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Posted: Thu Jan 08, 2026 8:14 pm Post subject: |
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| Kerr Avon wrote: | | Atari-Dude1, a few days ago I redownloaded your mod for my laptop (using the link https://drive.google.com/file/d/1EnDmK-RnYEOhcraGE3e0MzKuWsMOuQ3A/view?usp=drive_link), and was very pleased to find it had been updated. Can I ask a request, please? Would you mind adding either the mod version number, or the release date, to the mod's filename, so that we can see when the download has been updated, please? |
Hi Kerr, appreciate the kinds words! Regarding your request, I will change the file name to "All in One Mod (PD+, All Solos in Multi, GE-X Multi, etc) - Jan 1, 2026", and update the date every time I make a change!
This method won't indicate whether an update is major or minor-- but for major updates, which add new maps and other content-- I'll post about those here on Shooters, and on YouTube.
Jonaeru has a version number included on his end-- but for my version which you linked, I do keep that up to date at all times (updated very frequently, with the latest update time referenced in the README); but I'm very casual about it. I add, remove, fix, change things, all the time... Usually pretty minor things that aren't critical. Which is why I've refrained, thus far, from trying to think of the logistics of coming up with sorta arbitrary numbers, hehe.
Jonaeru (the main mod author) actually has multiple numbers listed-- the overall GitHub build, listed as v0.5.0 (https://github.com/jonaeru/perfect_dark/releases/tag/allinone-latest). Then the way he does it, he links the files separately from the build-- and those are listed as v7, currently. (https://drive.google.com/drive/folders/1eo_SBUDaGa4LNByWj8fbiWrr8ny471Hf)
For players, trying to determine which build could be confusing if they don't use the same source each time. Though for the latest updates, I do recommend my version that you linked.
If I were to start using numbered updates, I'm not sure if I should number mine based on the GitHub build-- which could be something like v0.5.9 now, but I'm not sure what Jonaeru will want to number the next major update.
If I go by v7, it could be like v7.9? Or should I go by my own numbers altogether?
These are the thoughts and questions I've had, which have led to me mostly ignoring update numbers so far on my end, lol.
Edit: Oh and as for texture packs-- we have a small team effort working to adapting the HD pack from Xii-Nyth to the PC port. English fonts and levels textures are done, but many object textures are left to do. Not sure when that'll end up being released and merged with AIO. An outdated preview from 4 months ago can be seen here: https://www.youtube.com/watch?v=g3tvEBgbkws |
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