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GoldenEye Setup Editor Feature Requests List/Bugs
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Morrigan Aensland-Hill
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 PostPosted: Tue Jul 28, 2026 10:56 am    Post subject: Reply with quote Back to top

I would like to request a feature for DKR that when you load one of the ROMs with custom text, they show up instantly on the text editor instead of trying to save one modified text file and importing it. What's more, there is a bug in the DKR Setup Editor where if you expand or shrink the Visual Editor window, the applied custom textures will revert back into the vanilla ones. This occurred to me while I was tinkering around with one of the custom GE-themed courses in the Visual Editor.
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SubDrag
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 PostPosted: Thu Jul 30, 2026 11:26 am    Post subject: Reply with quote Back to top

I'm guessing something crashed/reloaded - I don't see the texture problem on resize here. Guessing that won't happen if you try again. I added it to auto-load text bank so when you open text editor it'll use whatever last thing you opened in Game Configuration.
 
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HackBond
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 PostPosted: Tue Aug 04, 2026 7:35 am    Post subject: Reply with quote Back to top

SubDrag wrote:
It's fixed. I guess Visual Studio 2026 decided that for this:
int val = f() | f() | f();

It's now right to left instead of left to right. Hopefully I didn't make this mistake any other places of assuming L to R, but at least, this spot it's fixed.


I think this problem has extended to the sounds as well. Any sound I play or others play through Game Configuration is also slowed down and the exported sound is the same way. I haven't tested importing sounds.
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Morrigan Aensland-Hill
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 PostPosted: Tue Aug 04, 2026 8:02 am    Post subject: Reply with quote Back to top

Thanks for the info, Sub. But there is an error with the BSP generation when trying to import levels from the Visual Editor such as Ancient Lake.

Also I would be delighted to request adding new textures to the end of the DKR ROM.
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SubDrag
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 PostPosted: Tue Aug 04, 2026 9:29 am    Post subject: Reply with quote Back to top

I never was able to figure out the bsp import perfectly. So you can only really so basic cuboid levels.

Adding textures is not something anyone figured out all the spots. Doubt will be added.
 
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Morrigan Aensland-Hill
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 PostPosted: Tue Aug 04, 2026 10:36 am    Post subject: Reply with quote Back to top

Oh, well um... It appears that deleting objects in the DKR Visual Editor causes it to crash and close the Setup Editor. But I do have one more request; an option to toggle a selected object between primary and secondary. I was planning to polish up the preview cam placements for existing custom courses.
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SubDrag
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 PostPosted: Thu Aug 06, 2026 1:21 pm    Post subject: Reply with quote Back to top

HackBond wrote:
SubDrag wrote:
It's fixed. I guess Visual Studio 2026 decided that for this:
int val = f() | f() | f();

It's now right to left instead of left to right. Hopefully I didn't make this mistake any other places of assuming L to R, but at least, this spot it's fixed.


I think this problem has extended to the sounds as well. Any sound I play or others play through Game Configuration is also slowed down and the exported sound is the same way. I haven't tested importing sounds.


GE sounds normal to me in GoldenEye? Not noticing anything. Can you post a copy of the rocket launcher sound. Or what game?

Deleting works fine DKR for me too. Quick added the toggle between primary/secondary though.
 
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Morrigan Aensland-Hill
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 PostPosted: Thu Aug 06, 2026 4:30 pm    Post subject: Reply with quote Back to top

Thanks for the update, but frankly, the Visual Editor still crashes on me whenever I delete something. I'm not rather sure if it's my computer or an outdated redistributable.
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