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My next project - Runway Expansion
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DK25
00 Agent
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Joined: 08 Dec 2007
Posts: 455
Location: Denver, CO

 PostPosted: Fri Jan 30, 2009 1:21 pm    Post subject: Reply with quote Back to top

wow looks amazing.
another thing your fps is wonderful how did you do that
 
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bmw
Hacker
Hacker


Joined: 04 Jan 2006
Posts: 1367
Location: Michigan

 PostPosted: Fri Jan 30, 2009 9:28 pm    Post subject: Reply with quote Back to top

DK25 wrote:
your fps is wonderful how did you do that


In the rom settings I changed the counter factor from 2 to 1. If your computer is fast enough to handle it, gameplay is much smoother.

EDIT - (feb 12) - Just an update, this project is temporarily on hold. But I DEFINITELY plan on finishing it, at least this time I took better notes and better organized my files so I don't get totally lost when I go back to work on it. I just needed a break, I spent many hours creating the new rooms and lighting, it got rather tedious.
 
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bmw
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Joined: 04 Jan 2006
Posts: 1367
Location: Michigan

 PostPosted: Thu May 09, 2013 5:57 pm    Post subject: Reply with quote Back to top

I've decided after several years of hacking retirement to resurrect this project. I've located most of my source material (key word is MOST, I'm missing some stuff but nothing too major). I don't have much free time to work on this but its something I'll plug along at a slow pace.

Here's a new teaser pic - the dam tunnel imported and painstakingly connected to the runway:

 
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PaRaDoX
007
007


Joined: 17 Oct 2009
Posts: 713
Location: Grid

 PostPosted: Thu May 09, 2013 7:44 pm    Post subject: Reply with quote Back to top

I completely forgot about this project, please don't let it die on us.
Nice work so far.
 
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SilverEye
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Joined: 21 Jul 2012
Posts: 360

 PostPosted: Thu May 09, 2013 11:50 pm    Post subject: Reply with quote Back to top

This is just hot Very Happy
Fantastic bmw, very good job so far! We won't mind waiting if we get nice screenshots like this to keep us informed!
Good luck in your further progress!
Greets Smile
 
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MultiplayerX
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007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Fri May 10, 2013 8:58 pm    Post subject: Re: My next project - Runway Expansion Reply with quote Back to top

bmw wrote:
I've been secretly working on this for some time now. I finally have enough done to post a video.

http://www.youtube.com/watch?v=LJtFkLBDb0k

There is a Watch in high quality link on there for a better quality video.

Those rooms are basically finished with great attention paid to detail and lighting.



YES!!!!! This is what i'm talking about! We are not even CLOSE to finishing GoldenEye. BMW that is astounding work bro. Cool Hey can I add an idea? I was thinking what if we had stairs up into the sentry gun blinds? Wink More sniper areas Smile Very nice work bro. Can't wait to try it!!
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bmw
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Joined: 04 Jan 2006
Posts: 1367
Location: Michigan

 PostPosted: Sat May 11, 2013 12:50 pm    Post subject: Re: My next project - Runway Expansion Reply with quote Back to top

MultiplayerX wrote:
Hey can I add an idea? I was thinking what if we had stairs up into the sentry gun blinds? Wink More sniper areas Smile


The ones up high in the mountains, those ones are not practical to give access to - there's just no easy way to modify that area.

BUT, the one just past the brown door that doesn't open, I'll definitely be putting a room back there.
 
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bmw
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Joined: 04 Jan 2006
Posts: 1367
Location: Michigan

 PostPosted: Sat May 11, 2013 5:22 pm    Post subject: Reply with quote Back to top

A little lighting goes a long way in visual effect. The paint brush sure makes this much faster to light.

 
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MultiplayerX
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Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Sun May 12, 2013 10:53 pm    Post subject: Reply with quote Back to top

I guess your right "B" Wink Point well made Nice new pic on that area Looks awesome Cool
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bmw
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Joined: 04 Jan 2006
Posts: 1367
Location: Michigan

 PostPosted: Fri May 17, 2013 7:00 pm    Post subject: Reply with quote Back to top

I've finally gotten some more of my work converted and imported to the editor. Here are some in-game screenshots (some lighting effects still needed but much of the lighting work is done in these screenshots)

 
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Sogun
General
General


Joined: 15 Dec 2010
Posts: 661
Location: Valencia, Spain

 PostPosted: Fri May 17, 2013 7:32 pm    Post subject: Reply with quote Back to top

Looking great!

How are you doing the clipping on stairs? Are you clipping every step individually or just did a ramp?

I want to have the "step by step" feeling in the map I'm working right now, but the character usually gets out of the tiles (getting behing the steps or floating above them). Well, one turnaround would be to slant a little the vertical tiles; that has worked for me replacing vertical clipping.
 
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MultiplayerX
007
007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Fri May 17, 2013 8:48 pm    Post subject: Reply with quote Back to top

Looks fantastic B I can't wait to own this amazing hack bro Very Happy

WHAT ARE YOU CALLING THIS LEVEL BTW? RUNWAY FULL ZONE? Wink
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SilverEye
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Joined: 21 Jul 2012
Posts: 360

 PostPosted: Sat May 18, 2013 2:17 am    Post subject: Reply with quote Back to top

AMAZING Shocked
Very good job BMW I'm really pleased that you still put A LOT of effort in this great project.
Keep continuing feeding our eyes with these marvellous pictures Very Happy
 
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acceptable67
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007


Joined: 16 Jan 2010
Posts: 1738
Location: US

 PostPosted: Sat May 18, 2013 3:27 am    Post subject: Reply with quote Back to top

Looks very nice, BMW.
_________________
Rare wrote:
Perfect Dark Forever.
 
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bmw
Hacker
Hacker


Joined: 04 Jan 2006
Posts: 1367
Location: Michigan

 PostPosted: Sat May 18, 2013 4:58 am    Post subject: Reply with quote Back to top

I'm clipping every single stair. The trick is to make sure that you have 2 and only 2 vertical triangles per stair. This means that if your bg data has more than 2 tris and you're converting bg to clipping, you will have to make modifications. Also you may have to make modifications to landings so that the first clipping triangle on a landing piece connects to your stair. It can be tedious but its the only way to get vertical clipping working so that you don't "fall off" - this also means being careful that stan convert doesn't break up your stairs into more than 2 triangles per stair.

To illustrate:





And thanks everyone for the positive feedback. I'm not sure what I'm calling this yet, though this will probably be strictly a mission - I can't imagine that framerates will hold up at all in my finished product in multiplayer mode - runway is slow enough without the additions.
 
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