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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Mon Jun 24, 2013 8:14 pm Post subject: |
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Cool idea! Makes a lot more sense the multi now heh. |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Mon Jun 24, 2013 8:37 pm Post subject: |
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It's funny I actually had the idea in the back of my mind but wasn't sure how visible everything would be. The what I call "GHOST CLIPPING" technique I used came from figuring out how to allow CRADLE'S chopper to appear at multiplayer start. I thought... hmmmm I wonder if I could do that to a stretched object and make it transparent. BAM! The Island is completely ghost clipped! No more walking on water  _________________
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Fri Jun 28, 2013 3:59 pm Post subject: **PRE-RELEASE** ISLA SORNA map test download |
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About 3 days away from completion. Ran into some issues figuring out how to SPLIT image files to replace the ones in Aztec. There will be some surprises in the final release so keep in mind I haven't added objects into the level yet . ONE lonely tree will give you a clue what I have in mind . Hope you like this BETA walkthrough and good weekend to everyone!
MultiX
DOWNLOAD WALK THROUGH XDELTA PATCH:
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7253 Location: Ontario, Canada  |
Posted: Thu Jul 04, 2013 8:26 pm Post subject: |
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You changed the stone carvings into dinosaur cave drawings? Very nice touch. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Thu Jul 04, 2013 8:34 pm Post subject: |
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thanks the monitors are CUSTOM too  _________________
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Tue Jul 09, 2013 7:41 am Post subject: **MAP RELEASE UPDATE** ISLA SORNA |
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This will be the final BETA version of this map. I STRONGLY apologize for several unfinished quirks in this beastie. Life is getting much busier so this will be my last update for now . It's a LOT of work changing images and I ran into some issues with object visibility designing the raptor incubators (empty room) . Just found out today I forgot to check the blasted ALLOW ROCKETS TO PASS THROUGH flag sooooo be careful where you aim! Door issues and a few small texture blocks that are incomplete as well BUT still should look pretty cool. Have fun!
MultiplayerX
OFFICIAL DOWNLOAD (CLICK BANNER):
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mistamontiel 007


Joined: 17 Apr 2011 Posts: 849 Location: Miami, FL, CUBA  |
Posted: Tue Jul 09, 2013 9:26 am Post subject: |
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Is this still a "walkthrough" or has ye spawned weaps..?
If we could duke it out here, it's gotta be gevault official _________________
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Tue Jul 09, 2013 10:10 am Post subject: |
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Vault's updated, some very clever stuff in map!! |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1077
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Posted: Tue Jul 09, 2013 12:52 pm Post subject: |
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The good thing about using invisible objects as blocking volumes it that they can be controlled by action blocks to turn them on and off. In "Dam Redaux" I used this to prevent the player from taking the boat/tank up onto the island or dock.
I'm really glad to see the level finally in multi! Now all we need to do is get it into GEX! _________________ No Mr. Bond, I expect you to be re-coded! |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Tue Jul 09, 2013 3:48 pm Post subject: |
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yea I will try to finish it soon. IF time allows I may work on it tomorrow but we move thursday sooooo I wanted to get it out for all you gaming fanatics  _________________
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