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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Sun Oct 04, 2009 3:24 pm Post subject: |
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Oops forgot to make it redraw properly on import |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Sun Oct 04, 2009 11:24 pm Post subject: |
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An actual model preview window that displays separate pieces? Very cool, Sub. That definitely adds a lot to the Model Editor menu. Awesome work.
Being able to see all the different parts that make up a first-person weapon model might give us a better understanding of how to construct one ourselves. I'm sure it won't be that easy, but it's still a point in the right direction. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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DK25 00 Agent

Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO  |
Posted: Tue Oct 06, 2009 4:54 am Post subject: |
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are there 2 models for weapons? one for pickup and one for the on-screen/using? |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Tue Oct 06, 2009 11:41 am Post subject: |
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There's the prop model that you see either laying on the ground or in the hand of an enemy, and then there is the first-person model, which consists of both the weapon you use and the one displayed within the watch menu. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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DK25 00 Agent

Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO  |
Posted: Tue Oct 06, 2009 5:17 pm Post subject: |
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fasinating, i thought so, since i could tell that the first person/watch model seemed more complex. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Wed Oct 07, 2009 3:44 pm Post subject: |
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I added ability in visual convert menu to import props from ROM. This should come in handy for actually using your new drops! It's in beta version right now. |
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