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Halo Combat Evolved Maps to GE
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r.e.l. 237
Secret Agent
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Joined: 12 Mar 2008
Posts: 270

 PostPosted: Mon Mar 24, 2008 10:42 am    Post subject: Reply with quote Back to top

ok for the more experienced hackers, i need to split my hang em high map into maybe 2 or 3 rooms, i have the map as one whole room already but its laggy, i was wondering how i could do this?

also for the wizard map, how do i make it so that bond can go up the ladder instantaneously and down, like connecting the ladder tiles and the top floor tiles somehow, instead of having it as him going up a ladder?
 
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 PostPosted: Mon Mar 24, 2008 10:47 am    Post subject: Reply with quote Back to top

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r.e.l. 237
Secret Agent
Secret Agent


Joined: 12 Mar 2008
Posts: 270

 PostPosted: Mon Mar 24, 2008 10:53 am    Post subject: Reply with quote Back to top

room editor? ok thanks, but does it have to be literally 2 separate rooms or can it be like a room is the first level, then the 2nd level is another room? is there a tutorial for this or a particular way of doing it?

where exactly is that, u mean in visual editor in room positions? and how do i split a whole floor into a room?
 
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Kode-Z
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Joined: 09 Nov 2007
Posts: 1139
Location: London, England

 PostPosted: Mon Mar 24, 2008 4:17 pm    Post subject: Reply with quote Back to top

Good luck with this - this is amazing stuff!!!
 
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SubDrag
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Joined: 16 Aug 2006
Posts: 5823

 PostPosted: Mon Mar 24, 2008 4:30 pm    Post subject: Reply with quote Back to top

You need to separate the indice drawing by g Room01, g Room02, etc. The lines are towards the bottom.
 
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r.e.l. 237
Secret Agent
Secret Agent


Joined: 12 Mar 2008
Posts: 270

 PostPosted: Mon Mar 24, 2008 6:14 pm    Post subject: Reply with quote Back to top

SubDrag wrote:
You need to separate the indice drawing by g Room01, g Room02, etc. The lines are towards the bottom.
lol this means nothing to me ( i dont get it), how would i go about doing this?
 
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r.e.l. 237
Secret Agent
Secret Agent


Joined: 12 Mar 2008
Posts: 270

 PostPosted: Mon Mar 24, 2008 8:09 pm    Post subject: Reply with quote Back to top

newest update:

Multiplayer Map - Longest



This map was relatively easier than the last 2, but it's a shame all 3 look the same since Halo uses the same textures for most maps. Ill be attempting to pretty them up pretty soon, for now Im trying to lay the foundations.
 
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eshocker6
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Joined: 29 Apr 2007
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 PostPosted: Mon Mar 24, 2008 8:52 pm    Post subject: Reply with quote Back to top

STOP making me pee myself! D:
 
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SubDrag
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 PostPosted: Tue Mar 25, 2008 4:17 am    Post subject: Reply with quote Back to top

In the .obj file, there's a lot things like which indicate draw one triangle, per f.

f 1/1 2/3 4/5
f 8/1 7/3 6/5

To group them, you do things like:
g Room01
f 1/1 2/3 4/5
f 8/1 7/3 6/5
g Room 02
f 11/1 12/3 14/5
f 18/1 17/3 16/5
 
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r.e.l. 237
Secret Agent
Secret Agent


Joined: 12 Mar 2008
Posts: 270

 PostPosted: Tue Mar 25, 2008 9:14 am    Post subject: Reply with quote Back to top

ok so i edit the .obj and thats it, it will be split up? because i attempted that what u said but it didnt do anything apparently when i opened it in ge editor
 
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r.e.l. 237
Secret Agent
Secret Agent


Joined: 12 Mar 2008
Posts: 270

 PostPosted: Tue Mar 25, 2008 11:47 am    Post subject: Reply with quote Back to top

hmm can anyone help me with this issue? the game crashes after about 30 seconds when playing the map.
 
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 PostPosted: Tue Mar 25, 2008 1:28 pm    Post subject: Reply with quote Back to top

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The Extremist
007
007


Joined: 07 May 2006
Posts: 690
Location: Winnipeg, MB, Canada

 PostPosted: Tue Mar 25, 2008 2:03 pm    Post subject: Reply with quote Back to top

Ok, this is officially the most amazing thing ever to happen in any video game, period.

Please convert Derelict!!!!! Smile

Edit: Is Boarding Action possible?
_________________
Pure hand-drawn goodness. Cool
 
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SubDrag
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 PostPosted: Tue Mar 25, 2008 2:15 pm    Post subject: Reply with quote Back to top

This may be the problem Wreck said about ROMs in multi using Zoinkity's hit image fix all crash after 30 seconds in multi. I may need to pull that from the editor.
 
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r.e.l. 237
Secret Agent
Secret Agent


Joined: 12 Mar 2008
Posts: 270

 PostPosted: Tue Mar 25, 2008 6:28 pm    Post subject: Reply with quote Back to top

well its laggy because its only one room, but after about 30 seconds the gameplay just freezes, no error or nothing weird. i only tried it in mupen64 though not pj64 yet, but it must be the rom anyways and thats where i wanna be playing it.
 
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