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Guard Activate Alarm
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TAKA Michinoku9.1
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Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Thu Mar 26, 2009 1:38 pm    Post subject: Guard Activate Alarm Reply with quote Back to top

I am trying to make a guard sound an alarm but cannot find the action block anywhere and this version does not work because he just fires at me can somebody help
Code:
0404:
8F0020 Set Guard Health  (0020)
900015 Set Guard Armor Amount  (0015)
9310 Set Character Accuracy  93 (10)
8B0290 Set Current Guard's Hearing Ability  8B (0290)
8D28 Set Guard Belligerence  8D (28)
0200 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
3201 If Bond In Sight, Return Value Loop
3A01 If Bond Shoots Another Guard, Return Value Loop
0100 Go To Beginning, Then Return Value Loop
0201 Resume If Return Value Loop Met
1C272F Guard Jogs To Preset  (Preset: 272F)
0202 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
54FD272F04 Go Into Return Value Loop If Guard Is At Preset  (Guard [whatever called it])(P: 272F)
0102 Go To Beginning, Then Return Value Loop
0204 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
24272F03 Activate Object At Preset, Return Value Loop If Successful  (Preset: 272F)
0104 Go To Beginning, Then Return Value Loop
0203 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
05FD000D JAL To Function  (Guard [whatever called it]) (JAL TO: 000D)
0103 Go To Beginning, Then Return Value Loop
04 Terminator

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"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
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DaronMalakianXVII
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Joined: 12 Feb 2008
Posts: 53

 PostPosted: Thu Mar 26, 2009 3:55 pm    Post subject: Reply with quote Back to top

I honestly have no idea about any of this but would it be possible to just check the data of the guard in the Dam level that rushes the alarm?

IDK, just a very uneducated guess.
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TAKA Michinoku9.1
007
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Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Thu Mar 26, 2009 4:07 pm    Post subject: Reply with quote Back to top

I have looked through all of the 04XX Action blocks for dam and it was not there i don't understand how they did it if its not in the action blocks. I have made a guard trigger an alarm before but when he did it he was around two feet away from the alarm so it did not look realistic and it is clear that the preset that the alarm uses he will not jog to so I want to know how to get him to go to it but wait until he is close to it before activating it. Maybe Bunker 1 has the answer?
Edit: No that did not solve it there is no action block there either.
_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
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PS3 God
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 PostPosted: Thu Mar 26, 2009 4:31 pm    Post subject: Reply with quote Back to top

Shouldn`t It be a generic action block Like 0009:Actor Triggers Object.
 
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TAKA Michinoku9.1
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Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Thu Mar 26, 2009 4:44 pm    Post subject: Reply with quote Back to top

Hmmm you are right.
I missed that. But how does it know which object to activate?
Edit: No he just made a glitchy step forward the attacked again without going anywhere near the alarm?
_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
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PS3 God
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Joined: 10 Mar 2009
Posts: 87

 PostPosted: Thu Mar 26, 2009 4:55 pm    Post subject: Reply with quote Back to top

Hold on i will try to see how to do it.

Last edited by PS3 God on Thu Mar 26, 2009 4:59 pm; edited 1 time in total
 
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TAKA Michinoku9.1
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Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Thu Mar 26, 2009 4:58 pm    Post subject: Reply with quote Back to top

Yeah but he still did nothing involving the alarm it is probably the right choice but how does the guard know what he has to activate? Sad
_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
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PS3 God
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Posts: 87

 PostPosted: Thu Mar 26, 2009 5:00 pm    Post subject: Reply with quote Back to top

On the editor when u right click the alarm is the object type a alarm.
 
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TAKA Michinoku9.1
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007


Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Thu Mar 26, 2009 5:01 pm    Post subject: Reply with quote Back to top

Yes Laughing
_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
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PS3 God
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Posts: 87

 PostPosted: Thu Mar 26, 2009 5:05 pm    Post subject: Reply with quote Back to top

Im going to delet everthing in bunker 1 except the guard and the alarm and see what happens.
 
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TAKA Michinoku9.1
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007


Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Thu Mar 26, 2009 5:07 pm    Post subject: Reply with quote Back to top

Ok Confused
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"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
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Wreck
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Joined: 14 Dec 2005
Posts: 7252
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 PostPosted: Thu Mar 26, 2009 5:19 pm    Post subject: Reply with quote Back to top

Maybe you guys could communicate over PM's, or on a chat service? I'm just seeing a lot of posts in here by the two of you, which would be better served in private messages. The solution to the problem could then be posted. Sorry to be a party-pooper. Razz
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Dragonsbrethren
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Joined: 23 Mar 2007
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 PostPosted: Thu Mar 26, 2009 7:21 pm    Post subject: Reply with quote Back to top

To use the generic "guard activates object block" you need to set the character's default 2328 pad to the pad the alarm is on.
 
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TAKA Michinoku9.1
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007


Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Fri Mar 27, 2009 4:35 am    Post subject: Reply with quote Back to top

OK I did what you said and it seemed to work only the guard ran around in circles and never went near the alarm at all, could I have done something wrong because it was the same result for the other guard set to sound the alarm here is a sample of the action block

Code:
AC0A272F Set Guard ID #'S 2328 Value To Preset (Russian Infantry:Dk Tan)(P: 272F)
AC11273A Set Guard ID #'S 2328 Value To Preset (Russian Infantry:Dk Tan)(P: 273A)

Btw does it matter that these lines of code are set in block 1000? and the guards both have their action blocks set to 0009 Actor Triggers Object.
_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
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Dragonsbrethren
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Joined: 23 Mar 2007
Posts: 3058

 PostPosted: Fri Mar 27, 2009 11:27 am    Post subject: Reply with quote Back to top

You don't need to use an action block, if you open the character editor there is a field for the default 2328 pad for each guard. The running around problem may be unsolvable, I had the same thing happen in my Complex mission a few times, and it's strange because Rare's alarm ringing guards are very reliable.
 
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