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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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-Panos- Agent

Joined: 31 Dec 2009 Posts: 3
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Posted: Thu Dec 31, 2009 10:09 am Post subject: Compiling in Hammer Problem |
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Good evening, and Happy New Year to everyone
I am an amateur 3D Modeller as I have designed some stadiums for Pro Evolution Soccer games. I wanted to start designing GE levels but I had some difficulties. I have read every tutorial, four and five times each, (also watched TimEh's Tutorial on Youtube) but never managed to solve my problem. Specificaly, I downloaded Zhlt, GE.wad, Crafty, (I already had Blender), and Xsi. I put Zhlt in the correct directory, and I start Hammer Editor. I follow the Configuration Guide described here http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=2634
and after I design my level, I follow the compiling guide. The program then doesn't compile well and as a result, I can't continue.
Here is my log file, I hope you can help me
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** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe
** Parameters: "\BATTLE~1" -wadinclude GE.wad
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe \BATTLE~1 -wadinclude GE.wad
Entering \BATTLE~1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[GE.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
20%...30%...50%...60%...90%... (0.01 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
20%...30%...50%...60%...90%... (0.13 seconds)
Including Wadfile: \program files\valve hammer editor\tools\zhlt\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Including Wadfile: \program files\valve hammer editor\ge.wad
- Contains 6 used textures, 100.00 percent of map (2705 textures in wad)
Texture usage is at 0.02 mb (of 4.00 mb MAX)
0.20 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlbsp.exe
** Parameters: "\BATTLE~1"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlbsp.exe \BATTLE~1
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 151 (0.01 seconds)
Warning: No entities exist in hull 0, no filling performed for this hull
SolidBSP [hull 1] 143 (0.00 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 144 (0.01 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] 143 (0.01 seconds)
Warning: No entities exist in hull 3, no filling performed for this hull
0.11 seconds elapsed
----- END hlbsp -----
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(ps. I have asked TimEh through Pm, but posted it here as well so that everyone can help me.)
Last edited by -Panos- on Thu Dec 31, 2009 10:45 am; edited 2 times in total |
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Entropy Soldier Secret Agent

Joined: 13 Feb 2009 Posts: 263 Location: GE:S  |
Posted: Thu Dec 31, 2009 10:19 am Post subject: |
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make sure you save the level in the directory designated as the "maps" and "VMF" directory.
Otherwise it can't find it.
Also, next time, i believe it would be acceptable to just post the entire compile log on the forums, or at least upload it to a better site. |
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-Panos- Agent

Joined: 31 Dec 2009 Posts: 3
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Posted: Thu Dec 31, 2009 10:33 am Post subject: |
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Thanks a lot for the quick reply
Well, actually I don't have any VMF Directory. All I have is this
And my level is in the maps directory
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Entropy Soldier Secret Agent

Joined: 13 Feb 2009 Posts: 263 Location: GE:S  |
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-Panos- Agent

Joined: 31 Dec 2009 Posts: 3
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Posted: Fri Jan 01, 2010 4:32 am Post subject: |
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Thanks to Entropy-Soldier, I solved my problem
Happy New Year to all |
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