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DPRK Research Lab (Beta Preview 2.0)
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MidnightKittehBoi
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 PostPosted: Wed Jun 27, 2012 11:15 am    Post subject: DPRK Research Lab (Beta Preview 2.0) Reply with quote Back to top

Short Preview Video Detailing some of the stuff to come
Music track from Code Geass used
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DPRK Research Facility
DPRK Train


Last edited by MidnightKittehBoi on Wed Jun 27, 2012 11:30 am; edited 1 time in total
 
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 PostPosted: Wed Jun 27, 2012 11:19 am    Post subject: Reply with quote Back to top

Looking really cool!
 
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MidnightKittehBoi
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 PostPosted: Wed Jun 27, 2012 11:31 am    Post subject: Reply with quote Back to top

Thanks and that is only tiny glimpses of what is to come.
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DPRK Research Facility
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Rey
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 PostPosted: Wed Jun 27, 2012 5:52 pm    Post subject: Reply with quote Back to top

Geez to much Facility levels haha.I was working on one but i guess its clear that facility is to over used people may want to see another level being used.Oh well guess ill take what i did and move it.
Nice level by the way.The screens on that one room seem to poke out to much though.I don't know if you want it that way but just saying Smile
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Wreck
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 PostPosted: Thu Jun 28, 2012 11:09 am    Post subject: Reply with quote Back to top

I like how this one is looking. With the scientists pulling out weapons on you, it'll definitely keep you on your toes.

I think the big monitors on the walls are just supposed to be like wall-mounted televisions, rather than the flat screens you see in Bunker.
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MidnightKittehBoi
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 PostPosted: Fri Jun 29, 2012 3:03 am    Post subject: Reply with quote Back to top

Ok i have fixed the respawning guards glitch now by separating each spawn individually into its own action block.

One more thing as Wreck has pointed out about some of the scientists, they seem to be able to see Bond through some of my custom door areas and turn to shoot Bond, even though the door is locked and the player cannot get through? Is there any way i could fix this? Rather than having a separate action block for them.

Respawn fun
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 PostPosted: Fri Jun 29, 2012 5:40 am    Post subject: Reply with quote Back to top

I think there's a flag on a door like guard can't see thru. Hmm.
 
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MidnightKittehBoi
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 PostPosted: Fri Jun 29, 2012 5:44 am    Post subject: Reply with quote Back to top

I seen the flag but since it is a glass door it means Bond cannot see through either leaving a big green space where the door is.
Think the problem was having them react when Bond had aimed a gun at them however :/
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 PostPosted: Fri Jun 29, 2012 6:35 am    Post subject: Reply with quote Back to top

Can you try copying one of rares glass doors or examining it. I think there's another flag like Area Behind Door Not Visible or something.
 
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MidnightKittehBoi
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 PostPosted: Fri Jun 29, 2012 6:37 am    Post subject: Reply with quote Back to top

Yes thats it, that is the flag that I was referring to.
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Rey
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 PostPosted: Fri Jun 29, 2012 7:00 am    Post subject: Reply with quote Back to top

You could just place a Preset behind in front were ever you want near the scientist. I had a similar type problem to my labs level. I had to put stones at the start so guards wouldent see me from my starting point.
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MidnightKittehBoi
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 PostPosted: Fri Jun 29, 2012 7:03 am    Post subject: Reply with quote Back to top

That would cut off him and the others exit, plus he was turning even though he has his back to the door. So removing the check if bond aimed at guard fixed the problem.
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 PostPosted: Fri Jun 29, 2012 7:21 am    Post subject: Reply with quote Back to top

Ah, so if you tell him to aim at Bond, it doesn't use doors. Just points at his coordinate.
 
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 PostPosted: Mon Jul 02, 2012 8:25 pm    Post subject: Reply with quote Back to top

It's up!
http://goldeneyevault.com/viewfile.php?id=246
 
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PaRaDoX
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 PostPosted: Tue Jul 03, 2012 8:50 am    Post subject: Reply with quote Back to top

Looks Neat! I'll give it a shot Razz
 
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