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GoldenEye Legend Mega Mod Updated

 
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MultiplayerX
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Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Mon Feb 18, 2013 10:34 am    Post subject: GoldenEye Legend Mega Mod Updated Reply with quote Back to top

Planning on finishing the mod TODAY. I was really excited to get the helicopter working in multiplayer WITH it's animation in CRADLE ;D. All helicopters are working on the other levels as well. I'm thinking now about going back and releasing an update to RUNWAY later on with the propeller spinning Wink Here's a screen of Cradle with a NEW customized color for it's FOG. Marine Greenish for a nicer feel since blue is done so much in Runway and Frigate. MultiplayerX


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ShiftClick
Agent
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Joined: 16 Jun 2012
Posts: 111
Location: USA, Louisiana

 PostPosted: Mon Feb 18, 2013 1:24 pm    Post subject: Reply with quote Back to top

Very nice job! I love the screenshots and the helicopter. Can't wait to see more! Very Happy
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Completed Levels: Missile Facility, Research Complex, Prison, Infiltration
 
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MultiplayerX
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Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Mon Feb 18, 2013 1:55 pm    Post subject: AZTEC COMPLETE with NEW FOG Reply with quote Back to top

Okay someone needs to seriously work on texture glitches in Aztec. :O Really bad glitching on boxes, crates, and computer screens on this level and Frigate. The computer screen images just appear as colored static or blobs sooooooooooooo after half the DAY trying different mt settings etc.....no improvement Sad However Aztec is complete and Egyptian will be done shortly so you guys can have the delta megapack ;D MultiX


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SubDrag
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Joined: 16 Aug 2006
Posts: 6173

 PostPosted: Mon Feb 18, 2013 2:27 pm    Post subject: Reply with quote Back to top

You need less objects, no way around it, if you've made -mt as high as can go and others as low as can go. And Aztec uses a crzy amount of "high" res images.
 
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MultiplayerX
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Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Mon Feb 18, 2013 6:23 pm    Post subject: Reply with quote Back to top

SubDrag wrote:
You need less objects, no way around it, if you've made -mt as high as can go and others as low as can go. And Aztec uses a crzy amount of "high" res images.


"OH" Well damn Sub lol okay i ll release some updates later then for Frigate too hmmmm now what to sacrifice Sad lol


DONE!!!! Had some trouble reinserting some objects in Egyptian that didn't come out right in multi. Damn air flags etc to get the golden gun and glass case both accessible and viewable. No time to release the Xdeltas due to running out of time :'( Tomorrow... PROMISE!!!!! Here are some screens of Egyptian with CUSTOM fog:




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MultiplayerX
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Joined: 29 Jan 2006
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 PostPosted: Mon Feb 18, 2013 6:32 pm    Post subject: XDELTAS Reply with quote Back to top

Whew this was one ENORMOUS undertaking. I will attempt a second release with a more COMPRESSED version so you can pick different levels in the multi menu. I'll need Wreck's help because I have no idea what you guys are doing to make levels load in Temples multi slot. Temple appears to have a different setup than the other multis. Here's a screen of the exhaustive folder of xdeltas for the mod. Multi X


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