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Perfect Dark Mines in GoldenEye

 
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Omegacop_jp
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 PostPosted: Tue Feb 10, 2015 4:18 pm    Post subject: Perfect Dark Mines in GoldenEye Reply with quote Back to top

Like the Female CI Tech used to say,"Practice makes Perfect!". This only took me five minutes to work with these three mines to work in GoldenEye 007.

 
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Ami
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 PostPosted: Tue Feb 10, 2015 7:14 pm    Post subject: Reply with quote Back to top

Is it just a texture swap?
 
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Wreck
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 PostPosted: Tue Feb 10, 2015 10:05 pm    Post subject: Reply with quote Back to top

I think he used the GE/PD Editor to convert over the prop models and textures. So they're the actual models from Perfect Dark, and not some sort of recreation using the images.

Looks good. Now you need to bring over the hand grenade to complete the thrown explosives set.
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Omegacop_jp
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 PostPosted: Wed Feb 11, 2015 4:30 pm    Post subject: Reply with quote Back to top

Wreck. For this, I used the Model Editor to import the models from Perfect Dark to GoldenEye 007. Here's a little problem I'm having with the three mines. I used the Timed Mine as a example, now I noticed behind the Timed Mine, there's like two yellow spots. The reason why this occurs because the way I exported the the model as [Export .obj as Original Order] from Perfect Editor, and in GoldenEye Setup Editor, I imported the mine using [Import from .obj if already added add textures]. Now is this the right way to do it, or do you know another way to fix this model glitch?

 
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EternallyAries
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 PostPosted: Tue Feb 17, 2015 7:26 am    Post subject: Re: Perfect Dark Mines in GoldenEye Reply with quote Back to top

Omegacop_jp wrote:
Like the Female CI Tech used to say,"Practice makes Perfect!". This only took me five minutes to work with these three mines to work in GoldenEye 007.


They look fantastic in Goldeneye. You should replace the images on the bottom right of the screen. Other then that good job.
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