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Ginez Silvo: The Adventure Continues Storyline Released!
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Johnny Thunder
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Location: Mexicali, Baja California, Mexico

 PostPosted: Sat Feb 11, 2017 9:04 am    Post subject: Ginez Silvo: The Adventure Continues Storyline Released! Reply with quote Back to top

The sequel to "K.I.L.L.E.R. vs. Vendetta", Ginez Silvo continues his adventure, with new villains, new characters, new levels and new textures

La secuela de "K.I.L.L.E.R. vs Vendetta", Ginez Silvo continua con su aventura, con nuevos villanos, nuevos personajes, nuevos niveles y nuevas texturas

Note:

(The thing is that this mod is a sequel to my previous mod [K.I.L.L.E.R. vs Vendetta], but in the written sense, as a short story or something, it's a spin-off of K.I.L.L.E.R. vs Vendetta)

Nota:

(la cosa es que este mod es una secuela de mi mod anterior[K.I.L.L.E.R. vs Vendetta], pero en sentido escrito, como un cuento o algo asi, es un spin-off de K.I.L.L.E.R. vs Vendetta)


Function in:

Emulator: to perfection
Not64 (nintendo 64 emulator for wii): works fine
Everdrive 64 / 64drive: WORKS VERY GOOD!

Sequel to '' K.I.L.L.E.R. Vs Vendetta, now Ginez Silvo is back in a new story, with new characters, new places, new adventures, new enemies, new plot and more !, everything will not be easy and you will be excited about history, and you will discover the origins of Ginez Silvo, and included the Bonus characters from the previous story!

New levels Solo (marked with an exclamation mark [!]):

Camps !
Town !
Recovery !
Icy !
Launch !
Gulag(in) 1!
Corporate !
Quickman !
Zoness !
Stealth !
Quarters !
Private !
Fierce !
Leakage !
Escape !
Mountain !
Outsite !
Gulag(in) 2!
Paradox !
Nemesis !

New levels multi (marked with an exclamation mark [!]):

Temple
Complex
Caves
Library
Town !
Zoness !
Stealth !
Quarters !
Outsite !
Gulag(in) !
Nemesis !

New weapons (marked with an exclamation mark [!]):

Knife
Throwing Knife
Whater PPK!
PPK Silenced!
GS-XYZ!
Skorpion Vz/61!
KFC-60!
sUZI (9mm)!
T7X!
T7X silenced!
Thunder-X 75!
Commando M16 G A!
VSP90!
Shotgun
Rapid-Fire Shotgun!
Sniper Rifle
Colt .44 Anaconda!
Silver Gun!
Silver PPK!
Gold PPK!

Characters (marked with an exclamation mark [!] and Return [!!]):

Ginez Silvo !!
Gail Storm !
Joshua ''Whalter'' Franco !!
Bridgette Bleu !
Colonel Grimm !
Venom Punished !!
Quickman !
Sarge Hawk !!
Franchesca Storm !!(multi only)
President Baron Vauth Kraic !! (multi only)
Joseph Franco !! (multi only)
ExplorerBusters !! (multi only)

And best of all ... Multiplayer levels available!

Thanks to:
MultiplayerX by level Dam with Secret Island aseccible

Rey and Ami for some Action Blocks from Warehouse level # 8 (Zonkov's action blocks)

SilverEye by some '' Action Blocks '' by '' Alfredo Lamberra Storyline ''

Dragonsbrethren by some '' Action Blocks '' by '' Aztec Complex '' and ''Office mission''

Wreck by the new textures of Natalya (Russia), silver texture of the Golden Gun, and by suggestions and corrections and Connery as Bond for some suggestions too

'' Christian Megaman '' for the suggestion of adding a Megaman character to this mod

Eternally Aries by the Cradle Antenna, similar to that of the movie

Zoinkity for Jungle with Ladder



Special Thanks to:
SubDrag for creating the GoldenEye Setup Editor



Sincerely Johnny Thunder

Postcript

Traduccion en espaƱol incluido!




Link here
http://goldeneyevault.com/viewfile.php?id=327
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Last edited by Johnny Thunder on Tue Aug 01, 2017 8:57 am; edited 14 times in total
 
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Johnny Thunder
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Location: Mexicali, Baja California, Mexico

 PostPosted: Thu Feb 16, 2017 8:04 pm    Post subject: My progress Reply with quote Back to top

Level 1: Camps

This level is a Camp in the field of the forest, domination of the Green Army, but soldiers of K.I.L.L.E.R. attacks the zone, escape with the Colonel Grimm in the helicopter.

Warehouse of the Weapons (Out)



Warehouse of the Weapons (In)





Colonel's Office (Out)


Colonel's Office (In)









After of collect the weapons





Escape with the Colonel Grimm


The ending


This level have the ''Complex'' and ''Statue'' Style
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Last edited by Johnny Thunder on Fri Apr 21, 2017 6:44 pm; edited 6 times in total
 
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Wreck
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 PostPosted: Thu Feb 16, 2017 9:28 pm    Post subject: Reply with quote Back to top

That really changed the way Surface looks. Nice job! Smile
 
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PaRaDoX
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Location: Grid

 PostPosted: Fri Feb 17, 2017 11:04 am    Post subject: Reply with quote Back to top

Wreck wrote:
That really changed the way Surface looks. Nice job! Smile

I know right? I thought it was a whole new level at first glance but I noticed that the building looked familiar.
Nice job, Johnny!
 
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Johnny Thunder
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 PostPosted: Fri Feb 17, 2017 1:14 pm    Post subject: Reply with quote Back to top

this level replaces the level '' Dam '', is the level 1
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Johnny Thunder
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 PostPosted: Fri Feb 17, 2017 3:37 pm    Post subject: Reply with quote Back to top

The next level of this is ''Town (Streets)'', replace Facility, the level 2
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Last edited by Johnny Thunder on Sat Feb 25, 2017 9:12 am; edited 2 times in total
 
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Johnny Thunder
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 PostPosted: Mon Feb 20, 2017 5:57 pm    Post subject: Reply with quote Back to top

Thanks to Connery as Bond, this level would not have been possible
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Johnny Thunder
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 PostPosted: Sat Feb 25, 2017 9:12 am    Post subject: Level 2: Town Tannenburg Reply with quote Back to top

The start of the level



Main level area















Area of computers











Alley area













parking lot









Objetives


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connery as bond
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 PostPosted: Sat Feb 25, 2017 1:39 pm    Post subject: Reply with quote Back to top

Glad to see you were able to get it up and running properly. Love the metal bunker with the alarm, i've actually come up with a very similar design to that. Looks like a fun level with a lot of potential. Just shows you how beautifully the levels were designed in the game. Each level has endless potential.

I noticed in one of the alleyway shots that you can see a gap between the door, that's a simple fix. There's a bitflag for that...something about showing portals when doors are closed.
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Wreck
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 PostPosted: Sat Feb 25, 2017 6:15 pm    Post subject: Reply with quote Back to top

You're doing a great job with these newest missions. You may want to get assistance from an English born member to help clean up the English translation you have done. It's pretty decent already, but some minor changes here and there could improve things. Such as "Coronel" should be "Colonel". It's a weird word, I know. Looks much different than how you are supposed to pronounce it. Other than some language related issues, it's coming along nicely.
 
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Johnny Thunder
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 PostPosted: Sat Feb 25, 2017 7:08 pm    Post subject: Reply with quote Back to top

Well, the next level (Level 3) is the Storage Tannenburg (Facility), replace Runway
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Johnny Thunder
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 PostPosted: Mon Feb 27, 2017 8:44 pm    Post subject: Reply with quote Back to top

Start of the level



The level



BOXES





Security and Storage











The Silver Gun





Objetives


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Johnny Thunder
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Location: Mexicali, Baja California, Mexico

 PostPosted: Thu Mar 02, 2017 9:23 pm    Post subject: Level 4: Icy Caves, Greenland Reply with quote Back to top

Start of the level



The level


The rest of the level is ''CLASSIFIED'' (you will have to find it on your own)
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Last edited by Johnny Thunder on Mon Mar 06, 2017 5:08 pm; edited 2 times in total
 
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Wreck
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 PostPosted: Fri Mar 03, 2017 12:01 am    Post subject: Reply with quote Back to top

The Caverns has a very convincing snowy cave feeling to them now. Nice work. I am not totally sure I like the metal diamond plate flooring, though. It doesn't quite suit with the rest of the walls and ceiling. Maybe you could try something else for the floors? Maybe Surface used a texture that would look more appropriate. The metal catwalks are fine as they are. Other than that, I like what I am seeing. Smile
 
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Johnny Thunder
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 PostPosted: Fri Mar 03, 2017 6:40 am    Post subject: Reply with quote Back to top

Yes, it's true, thanks, I've been busy at that, it's a good idea what you told me and then I'll start with the level called "Launch"
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