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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Garabuyo Agent


Joined: 23 Apr 2017 Posts: 74 Location: Spain  |
Posted: Tue Oct 17, 2017 3:41 am Post subject: Reflective textures |
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Hi guys.
I need a object with two reflective textures with a certain colour (or texture, Grey and dark blue).
I need to know the limitations and the necessary configurations to make this effect.
The configurations that I have refered are in:
Edit Room Positions (Mode) -> [Click Right on the texture/triangle to modify on the Scenary-Visor] -> Replace Triangle/Group Texture/ details -> Replace Texture (Window) -> [✔] Use Advanced Options.
Thank you in advance. _________________ I am a pilot copter at:
http://bf4stats.com:8601/ps4/Garabuyo
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AL64inthedark 00 Agent


Joined: 18 Sep 2014 Posts: 548 Location: France  |
Posted: Tue Oct 17, 2017 10:49 am Post subject: |
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Maybe there's no answer yet because I'm not the only one confused by the question.
Are you just looking for envmap effect, like the one used for glasses and sometimes metal ? _________________ Listen to me
https://youtu.be/BzZ3k3NmhLM?t=25m51s |
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Coockie1173 Agent


Joined: 03 Jun 2017 Posts: 58 Location: Belgium  |
Posted: Wed Oct 18, 2017 6:18 am Post subject: |
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Reflective textures as in, a mirror? _________________ swagging
------------------------------
Contact me:
discord: Coockie1173#8187 |
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Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Thu Oct 19, 2017 6:25 am Post subject: |
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Apply a texture to a surface eg
once in editor, Edit Room Positions (Mode) -> [Click Right on the texture/triangle] -> Replace Triangle/Group Texture/ details -> Replace Texture (Window) -> [✔] Use Advanced Options.
On the far right enable "Lighting" + "TexGen" + "TexGen Linear"
then go to Edit Lighting
then click OK on the "Smooth Angle" dialog
Right click on the triangles again, "Recalculate Env Mapping"
Inject map as usual.
I am currently writing a much more detailed version but hopefully this helps in the mean time.
Trev _________________
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