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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
Posted: Tue Nov 14, 2017 10:41 am Post subject: possible to import Solidworks models to Blender? |
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Is it possible to import Solidworks models to Blender and GoldenEye without using AutoCAD / 3DSMAX? because I have some new 3D models that I made in Solidworks and I plan to graft them to GoldenEye WITHOUT using AutoCAD or 3dsmax, just using Blender, is it possible? _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios |
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Tue Nov 14, 2017 4:54 pm Post subject: Re: possible to import Solidworks models to Blender? |
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Johnny Thunder wrote: | Is it possible to import Solidworks models to Blender and GoldenEye without using AutoCAD / 3DSMAX? because I have some new 3D models that I made in Solidworks and I plan to graft them to GoldenEye WITHOUT using AutoCAD or 3dsmax, just using Blender, is it possible? |
I STRONGLY recommend using XSI instead of blender, it is just not good for GE models _________________ Playing old, low poly games since 2003 |
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Garabuyo Agent


Joined: 23 Apr 2017 Posts: 74 Location: Spain  |
Posted: Sun Nov 19, 2017 11:07 am Post subject: Re: possible to import Solidworks models to Blender? |
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Johnny Thunder wrote: | Is it possible to import Solidworks models to Blender and GoldenEye without using AutoCAD / 3DSMAX? because I have some new 3D models that I made in Solidworks and I plan to graft them to GoldenEye WITHOUT using AutoCAD or 3dsmax, just using Blender, is it possible? |
You need 3ds max but it´s easy to export to .obj. Are you interested in this way?
SW -> 3ds Max -> FBX converter -> deled 3d -> GEE
Easy, easy.. _________________ I am a pilot copter at:
http://bf4stats.com:8601/ps4/Garabuyo
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
Posted: Thu Nov 23, 2017 10:40 am Post subject: |
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thanks, by the way, I have managed to export the file to a format compatible with blender! and now I converted it to .obj and with that I will edit it to DeleD, and then to GEEDIT _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios |
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Garabuyo Agent


Joined: 23 Apr 2017 Posts: 74 Location: Spain  |
Posted: Fri Nov 24, 2017 11:02 am Post subject: |
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Johnny Thunder wrote: | thanks, by the way, I have managed to export the file to a format compatible with blender! and now I converted it to .obj and with that I will edit it to DeleD, and then to GEEDIT |
Nice!!! The work in SW is the 15% of total work. Now you need complete the rest. Check the final scale!!!
Regards. _________________ I am a pilot copter at:
http://bf4stats.com:8601/ps4/Garabuyo
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