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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sun Feb 17, 2008 1:36 am Post subject: |
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I plan on writing something geared towards Goldeneye later, for now give Hellbringer's tutorials a try:
http://articles.thewavelength.net/section/31/
Those were the tutorials I used when I was first learning to map for Half-Life and they're some of the easiest ones I've ever followed. You can ignore anything related to entities and the like since they have nothing to do with mapping for GE. |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sun Feb 17, 2008 1:54 pm Post subject: |
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It's done: Download
Wreck: I have to apologize, I completely forgot to credit you for fixing the texture issues. In fact, I forgot the entire credits section of the readme.  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Sun Feb 17, 2008 2:49 pm Post subject: |
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Wreck, how did you fix them? I'm curious because I might be able to fix the editor to.
Great work btw Dragonsbrethren. I'm very excited about this whole hammer thing. Can you give us your feedback on ease of use, etc? Also, any ideas about the rooms thing?
http://www.goldeneyevault.com/viewfile.php?id=96 |
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connery as bond Secret Agent


Joined: 21 Jun 2007 Posts: 340
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Posted: Mon Feb 18, 2008 9:56 am Post subject: |
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It would be cool if we could play the SOURCE versions of the Goldeneye map, like Facility for instance. _________________ Missions:
- Return to Arkhangelsk
- Q-Lab VR
- Mt. Hochkonig
- TBA |
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eshocker6 Agent

Joined: 29 Apr 2007 Posts: 27
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Posted: Mon Feb 18, 2008 10:02 am Post subject: |
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We could possibly remake those maps, but those maps contain a whole lot of custom geometry and hi-res textures making a direct port impossible. |
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BillyGlenn Agent


Joined: 28 Jan 2008 Posts: 58
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Posted: Mon Feb 18, 2008 10:07 am Post subject: |
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yeah great map! I like the helicopter taking off at the end.
Good work for the first GE map created with hammer.
Hope to see more Dragonsbrethren |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Mon Feb 18, 2008 10:48 am Post subject: |
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Just played your mission Dragonsbrethren - excellent!
I have a feeling that this is the start of something new - spanking new missions with that classic GoldenEye feel. Supurb!  |
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mcbrainlegend Agent

Joined: 20 Oct 2007 Posts: 79
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Posted: Mon Feb 18, 2008 1:40 pm Post subject: |
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Oh mr threadstarter can you please post some more pictures of the solo mission (the new rooms, guards etc) and maybe a video of you playing through it. I wont be able to ever actually play this level but to see it would still be really great! In ten years of owning this game, Ill see brand new levels!  |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Mon Feb 18, 2008 2:01 pm Post subject: |
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I can't record a movie, the programs slow my computer down too much and make the game unplayable. Maybe someone else would be willing to though. |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sat Feb 23, 2008 5:53 pm Post subject: |
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Okay, I'm guessing everyone who wanted to play this has had a chance so here are screenshots of the entire mission:
Intro camera showing the helicopter and guards on the roof. This was almost the photo used in the mission select menu but I figured something from inside the office would make more sense.
Bond in the intro. I kind of wish I had changed the intro block so he wore the blue suit instead of his stealth gear.
This guy walks out into the hallway shortly after the mission starts and attacks you.
The storage room. The guards sneak in here to watch TV while on duty.
Peaking into the other office through the tinted window in the storage room. Someone must've let a fly in, it's obviously getting on that soldier's last nerve.
The other side of the commandant's office.
The meeting room. No shots of the shotgun-toting, heavily armored soldiers in here, they'd kill me if I tried taking their pictures.
Blasting one of the roof soldiers point blank with the shotgun. Yes, I'm using Wreck's blood mode code.
The ending scene where the chopper takes off.
My best time so far. I think I set the cheat time a little too high. Note that this time was set on a separate playthrough, I never would've been able to get that good of a time after taking so many screenshots.
One thing I can't show in a screenshot is that the level's music is the unused Runway X track. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7253 Location: Ontario, Canada  |
Posted: Sun Feb 24, 2008 1:43 pm Post subject: |
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This was an excellent mission, and it's even better considering it takes place within a completely new map. Anything that requires changing, or whatever you want to modify for personal reasons, could be done in your updated version with the separated room models. I just hope we can get everything worked out alright, in order to improve the performance and appearance via emulation. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Sun Feb 24, 2008 1:48 pm Post subject: |
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I think it's amazing how quickly Dragonsbrethren made the map. It's very good for a first ever mission/multi map created by the Hammer editor. The future is looking brighter! |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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