ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


Air Base Multi...

 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department
View previous topic :: View next topic  
Kode-Z
Hacker
Hacker


Joined: 09 Nov 2007
Posts: 1142
Location: London, England

 PostPosted: Wed Feb 20, 2008 4:03 pm    Post subject: Air Base Multi... Reply with quote Back to top

Ok, I'm scrapping the idea of doing a solo mission using Air Base - Loads of elevator shafts and escalators without the stairs! Although I will make a multi map from the outside hill top to the top of the escalators. (I did clipping for the whole level, using the sides of the escalators as ramps but it was too glitchy and lots of rooms blacked out. Looked awesome, though!)

This my first attempt at a Multi map, so wish me luck!
 
View user's profile Send private message
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6173

 PostPosted: Wed Feb 20, 2008 8:29 pm    Post subject: Reply with quote Back to top

How'd the clipping turn out?
 
View user's profile Send private message
Kode-Z
Hacker
Hacker


Joined: 09 Nov 2007
Posts: 1142
Location: London, England

 PostPosted: Thu Feb 21, 2008 4:40 pm    Post subject: Reply with quote Back to top

It was ok, but when it came to elevator shafts, I left them out. Shame really - would've been great to make a solo mission out of it!
 
View user's profile Send private message
Kode-Z
Hacker
Hacker


Joined: 09 Nov 2007
Posts: 1142
Location: London, England

 PostPosted: Sat Feb 23, 2008 2:21 pm    Post subject: Reply with quote Back to top

Looks like Air Base Multi won't happen - too glitchy. 021990 edits didn't affect the blackouts, no matter what level it was injected in. Not only that, but when I tested the level, it didn't feel like a good multi map.

Oh well, never mind... Sad
 
View user's profile Send private message
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6173

 PostPosted: Sun Feb 24, 2008 1:11 pm    Post subject: Reply with quote Back to top

You didn't lose Rare's portals did you? Email it to Zoinkity, he might be able to see what's going on. It'd be useful to have your clipping files.
 
View user's profile Send private message
Kode-Z
Hacker
Hacker


Joined: 09 Nov 2007
Posts: 1142
Location: London, England

 PostPosted: Sun Feb 24, 2008 1:39 pm    Post subject: Reply with quote Back to top

Rare's portals were still there. The main room that blacked out was the first main room, with the lift shaft and info desk. If anything, at least the clipping has been done (sort of).

In a level like Air Base (and similar for that matter), what will we do when it comes to lift shafts anyway?
 
View user's profile Send private message
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7252
Location: Ontario, Canada

 PostPosted: Sun Feb 24, 2008 1:48 pm    Post subject: Reply with quote Back to top

We've had some ideas regarding mission versions, by making mock-up elevators and using Action Blocks to warp you to the other area. But in multiplayer, that simply won't work. In that case, we'd likely need to avoid those locations, by either blocking them off or locking their doors. Certain situations may allow you to clip somewhere else, which would let you navigate from one place to another, but vertical shafts won't really do. Not with the whole "player character remains on ground level, even though they're twenty feet in the air" issue.
_________________

YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN
 
View user's profile Send private message Visit poster's website
Kode-Z
Hacker
Hacker


Joined: 09 Nov 2007
Posts: 1142
Location: London, England

 PostPosted: Sun Feb 24, 2008 1:52 pm    Post subject: Reply with quote Back to top

On the subject of warping, what's the action block/s for it?
 
View user's profile Send private message
Dragonsbrethren
Hacker
Hacker


Joined: 23 Mar 2007
Posts: 3058

 PostPosted: Sun Feb 24, 2008 2:39 pm    Post subject: Reply with quote Back to top

Wreck wrote:
We've had some ideas regarding mission versions, by making mock-up elevators and using Action Blocks to warp you to the other area. But in multiplayer, that simply won't work. In that case, we'd likely need to avoid those locations, by either blocking them off or locking their doors. Certain situations may allow you to clip somewhere else, which would let you navigate from one place to another, but vertical shafts won't really do. Not with the whole "player character remains on ground level, even though they're twenty feet in the air" issue.

Couldn't an elevator be faked by making the shaft use ladder clipping? I guess it would suffer from the same problem with the player being in the air. I've never actually watched a player climb a ladder, just guards "teleporting" up them.

Kode-Z wrote:
On the subject of warping, what's the action block/s for it?

It's included in the setup editor's Action Block Samples as WarpBond.act.


Last edited by Dragonsbrethren on Sun Feb 24, 2008 2:41 pm; edited 1 time in total
 
View user's profile Send private message
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6173

 PostPosted: Sun Feb 24, 2008 2:40 pm    Post subject: Reply with quote Back to top

Warping is included with the editor in the actions folder under the geeditor. The best bet is teleportation, or just falling down. In multi, you can't do ladders. It's fine for solo though.
 
View user's profile Send private message
Kode-Z
Hacker
Hacker


Joined: 09 Nov 2007
Posts: 1142
Location: London, England

 PostPosted: Sun Feb 24, 2008 3:08 pm    Post subject: Reply with quote Back to top

Going sleightly off topic for the moment, can guards use ladders? I've never really noticed myself.
 
View user's profile Send private message
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7252
Location: Ontario, Canada

 PostPosted: Sun Feb 24, 2008 3:13 pm    Post subject: Reply with quote Back to top

The computer controlled characters can use ladders, but they just sort of rise and fall at a fast rate. Best example of this would be in the Dam, at any of the three guard towers near the bungee jumping platform. It's more noticable to see them go down a ladder, rather than up. Just run past them, go up the ladder, and watch them follow you.
_________________

YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN
 
View user's profile Send private message Visit poster's website
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6173

 PostPosted: Sun Feb 24, 2008 4:12 pm    Post subject: Reply with quote Back to top

Can guards climb them better in PD? There are so few ladders in PD if I can remember.
 
View user's profile Send private message
Kode-Z
Hacker
Hacker


Joined: 09 Nov 2007
Posts: 1142
Location: London, England

 PostPosted: Sun Feb 24, 2008 5:08 pm    Post subject: Reply with quote Back to top

For solo, we'd have to make do with warping then. Hey, it's better than nothing!
 
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]