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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Tue Mar 25, 2008 3:54 pm Post subject: |
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It's just an extra thing, to give the mission a different feel....
So, anyway, I'm undecided again. I can't decide on what I want to put in this room (the room with the elevator, past the double cell doors. You fight Trevelyan here):
What do you guys think should go in here? |
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Posted: Tue Mar 25, 2008 4:19 pm Post subject: |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Tue Mar 25, 2008 4:24 pm Post subject: |
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I'm not quite sure what could go in that room - though I think that adding doors to those frames would be a nice touch! |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Tue Mar 25, 2008 4:54 pm Post subject: |
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Scorpion wrote: | What does Trev do? Just run around the room shooting at you? Or does he run around the entire building?
I remember when I was working on Surface 3 and couldn't figure what to put in one of the buildings, and everyone said a Tank. But I don't think a tank in a missile silo crammed pack with nuclear bombs would be a great idea
What was in there before you entered that area? I see black spots on the ground.
You could make some minor adjustments, like put a hostage in there, add that to the objectives and Trev is threatening to kill the hostage. Instead he shoots at you, lets the hostage go and starts running saying "Catch me if you can" or something like that... |
Trev just shoots you and throws grenades while you're fighting him, and you're locked inside the room.
Oh, that answers your question: the black spots were from Trev's grenades. There was nothing in the room before.
Interesting idea with the hostage though.... |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Tue Mar 25, 2008 7:42 pm Post subject: |
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Sorry for the double post, but...an update on this.
I put in a hostage scientist and a computer console in that room. It's not an objective, it's something extra. What happens is Trev catches the scientist on YouTube and threatens him. The scientist runs off and Trev uses the computer to lock you in, then you fight him.
I still feel like that room needs more, and I can't think of other objects to put in there. Crates? Gas barrels? More computers? Ammo boxes? Glass?....  |
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Posted: Tue Mar 25, 2008 7:46 pm Post subject: |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Tue Mar 25, 2008 7:46 pm Post subject: |
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Ha, I had the exact same problem with my mission, I tried about ten different things in there before settling on the table, crates, timed mines, and cap. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Tue Mar 25, 2008 7:48 pm Post subject: |
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That little space could either be a work station, or a stock room.
As a work station, you'd have metal tables with glassware and monitors setup on top. Maybe even put a scientist or two in there, and have them come running out when you go to follow Trevelyan inside - so as they don't get locked in or killed during the climactic battle. That'd add an interesting cinematic feel to the final stretch. Besides, I love the sound of glass shattering in GE.
As a stock room, there'd be crates and other explodable goodies to add fuel to the fire. Whenever a grenade would go off, even more damage would be dealt. Maybe even put the odd crate outside of that room in corners, so that Trev doesn't get stuck on them while making his rounds. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Tue Mar 25, 2008 7:49 pm Post subject: |
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GERage wrote: | I put in a hostage scientist and a computer console in that room. It's not an objective, it's something extra. What happens is Trev catches the scientist on YouTube and threatens him. The scientist runs off and Trev uses the computer to lock you in, then you fight him. |
I like the sound of this! This has to be one of the most original ideas I've heard for a Solo mission!
If Trevelyan locks you in the room, would you have room to move around? |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Tue Mar 25, 2008 8:05 pm Post subject: |
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Wreck wrote: | That little space could either be a work station, or a stock room.
As a work station, you'd have metal tables with glassware and monitors setup on top. Maybe even put a scientist or two in there, and have them come running out when you go to follow Trevelyan inside - so as they don't get locked in or killed during the climactic battle. That'd add an interesting cinematic feel to the final stretch. Besides, I love the sound of glass shattering in GE.
As a stock room, there'd be crates and other explodable goodies to add fuel to the fire. Whenever a grenade would go off, even more damage would be dealt. Maybe even put the odd crate outside of that room in corners, so that Trev doesn't get stuck on them while making his rounds. |
I'll try a combo of those, placing fuel barrels in the corners, computers in the center, a couple crates, and glass. It's something of a computer station in the original Silo anyway. I'll need to be careful not to overload on objects, though.
Kode-Z wrote: | If Trevelyan locks you in the room, would you have room to move around? |
Definitely. I'll place objects in the corners to not interfere too much with space. Oh, and the door currently unlocks after killing Trev, so you can continue with your objectives. |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Wed Mar 26, 2008 11:11 am Post subject: |
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Another update! You guys can see what that room looks like now. I'm considering putting an ammo box in the small space to the left of Trev. I'm not sure where to put glass, though.
A minor change in the adjacent room....
All I've changed here were the glass cases. Note the briefcase on top of one, and the BA inside the other. I need to fix that so the briefcase is inside the glass, not on top. I should be able to do that without help.
Another change is the timer now starts as you leave the cell room. I've also made the trek to the computer easier, so I can cut the timer by 30 seconds. Reason being is when I get there now, I have 3:30 left on the clock.
And then there's the Intro Swirl. It starts outside the cell, then swirls around Bond. The problem with it is it fades Bond out at quite an angle to his back. I'll have to fix it eventually, but not now. |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Wed Mar 26, 2008 12:00 pm Post subject: |
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That looks good. Intro swirls are a bit of a pain, I usually copy Rare's from Caverns since it's a perfect circle, then edit it as needed. |
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DELETED Guest
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Posted: Wed Mar 26, 2008 12:27 pm Post subject: |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Wed Mar 26, 2008 12:34 pm Post subject: |
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I think that's one of the test tube models from Facility. It looks really cool as a tube to store things in. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Wed Mar 26, 2008 2:33 pm Post subject: |
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Trev looks cool doing that. |
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