ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


Possible big source of new level crashing fixed
Goto page 1, 2  Next
 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department
View previous topic :: View next topic  
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6177

 PostPosted: Fri Apr 04, 2008 4:16 pm    Post subject: Possible big source of new level crashing fixed Reply with quote Back to top

Apparently you can't just simply count up clipping threebyte plink #s. Apparently you can only go up to 0xCF, then to 0x100. If you regrab the editor it fixes this. This *may* be the cause of much crashing on start points and such, such as with the new halo maps. Please download the editor, should be .15b or higher.
 
View user's profile Send private message
r.e.l. 237
Secret Agent
Secret Agent


Joined: 12 Mar 2008
Posts: 270

 PostPosted: Fri Apr 04, 2008 4:17 pm    Post subject: Reply with quote Back to top

ok cool, i'll try this out and resume my hacking since i have taken a rest due to the problems that have arisen.
 
View user's profile Send private message
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6177

 PostPosted: Fri Apr 04, 2008 4:22 pm    Post subject: Reply with quote Back to top

Right click in clipping mode and choose "Redo Tile Numbers" if you have old levels that need to be redone.
 
View user's profile Send private message
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7253
Location: Ontario, Canada

 PostPosted: Fri Apr 04, 2008 4:23 pm    Post subject: Reply with quote Back to top

I have my fingers crossed that this is infact the reason why my current PD port is failing on load. If not, I'm going to have to look even deeper into it and see what could be at fault. But this seems like the likely candidate, so I'll be giving it another test very shortly. Thanks for updating the Editor, Sub. Smile
_________________

YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN
 
View user's profile Send private message Visit poster's website
zoinkity
007
007


Joined: 24 Nov 2005
Posts: 1730

 PostPosted: Fri Apr 04, 2008 9:22 pm    Post subject: Reply with quote Back to top

As in 'don't go over *z7' as your final pad value. I thought I noted that in the specification... I did release a spec, right?
_________________
(\_/) Beware
(O.o) ze
(> <) Hoppentruppen!
 
View user's profile Send private message Send e-mail
radorn
007
007


Joined: 23 Sep 2007
Posts: 1424

 PostPosted: Sat Apr 05, 2008 3:45 pm    Post subject: Reply with quote Back to top

I'm happy about this because that will probably mean less trouble for me when I try to import my levels into the editor Cool
Thanks SubDrag!
 
View user's profile Send private message
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6177

 PostPosted: Sat Apr 05, 2008 4:29 pm    Post subject: Reply with quote Back to top

There may still be a bug here, checking it out but soon it should stop that random crashing.
 
View user's profile Send private message
r.e.l. 237
Secret Agent
Secret Agent


Joined: 12 Mar 2008
Posts: 270

 PostPosted: Sat Apr 05, 2008 6:28 pm    Post subject: Reply with quote Back to top

hey could it be possible to have a hotkey command or something for "convert clipping to -> room floor, triangle, or all tris" ? i don't know if its asking for too much lol but it gets old having to go to that menu for each tri u convert to clipping, if u know what i mean
 
View user's profile Send private message
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6177

 PostPosted: Sat Apr 05, 2008 7:10 pm    Post subject: Reply with quote Back to top

Yeah I'll add it.
 
View user's profile Send private message
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7253
Location: Ontario, Canada

 PostPosted: Sun Apr 06, 2008 4:04 am    Post subject: Reply with quote Back to top

I've sent you PM regarding this issue, with a link to a zip folder containing the files you'll need to view it in the Editor. The update has since helped to get the stage loading without crashing when certain presets are in use, but another problem has cropped up, which I've already informed you about. Hopefully what I've given you is enough information to find the cause and smoke it out.

Hotkeys for clipping creation would definitely be handy. Especially when Convert Selected Room Floor to Clipping doesn't work for the room you're dealing with. Although, I also have a suggestion for Clipping Mode that I think would be ideal to include. Lock Tiles. This would make it so the tiles can't be moved while working. It's very easy to accidentally move a tile by mistake. This lock would force the tiles to stay in place, even if you click and drag them. I'm usually super cautious anyway, but I think this could only help further reduce clipping muck-ups caused by mistakingly moving tiles around. Is this a possibility?
_________________

YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN
 
View user's profile Send private message Visit poster's website
r.e.l. 237
Secret Agent
Secret Agent


Joined: 12 Mar 2008
Posts: 270

 PostPosted: Sun Apr 06, 2008 8:19 am    Post subject: Reply with quote Back to top

Wreck wrote:
Hotkeys for clipping creation would definitely be handy. Especially when Convert Selected Room Floor to Clipping doesn't work for the room you're dealing with. Although, I also have a suggestion for Clipping Mode that I think would be ideal to include. Lock Tiles. This would make it so the tiles can't be moved while working. It's very easy to accidentally move a tile by mistake. This lock would force the tiles to stay in place, even if you click and drag them. I'm usually super cautious anyway, but I think this could only help further reduce clipping muck-ups caused by mistakingly moving tiles around. Is this a possibility?
yeah thats exactly what i was asking for, or an undo fucntion to undo the movement of the tiles. the only thing that would be even awesome-er lol would be if you could ctrl+select the tiles (in room positinos though) but i understand that is sort of not possible
 
View user's profile Send private message
Kode-Z
Hacker
Hacker


Joined: 09 Nov 2007
Posts: 1142
Location: London, England

 PostPosted: Sun Apr 06, 2008 9:25 am    Post subject: Reply with quote Back to top

r.e.l. 237 wrote:
yeah thats exactly what i was asking for, or an undo fucntion to undo the movement of the tiles.


Control+Z undoes the last movement of the clipping tile/s.
 
View user's profile Send private message
r.e.l. 237
Secret Agent
Secret Agent


Joined: 12 Mar 2008
Posts: 270

 PostPosted: Sun Apr 06, 2008 9:38 am    Post subject: Reply with quote Back to top

Kode-Z wrote:
r.e.l. 237 wrote:
yeah thats exactly what i was asking for, or an undo fucntion to undo the movement of the tiles.


Control+Z undoes the last movement of the clipping tile/s.
does it do that in room positions mode though?
 
View user's profile Send private message
Kode-Z
Hacker
Hacker


Joined: 09 Nov 2007
Posts: 1142
Location: London, England

 PostPosted: Sun Apr 06, 2008 10:16 am    Post subject: Reply with quote Back to top

r.e.l. 237 wrote:
does it do that in room positions mode though?


In clipping mode, I don't think there's one for room positions...
 
View user's profile Send private message
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6177

 PostPosted: Sun Apr 06, 2008 10:27 am    Post subject: Reply with quote Back to top

There's no undo for room positions, sorry. If you do clipping in room positions mode, then go to clipping mode, and edit undo, it will undo.

I've also added the hot key 'f' which will clip a room positions triangle to a tile.
 
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department All times are GMT - 8 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]