ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


Uploading Breakthrough?

 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department
View previous topic :: View next topic  
GERage
00 Agent
00 Agent


Joined: 18 Nov 2007
Posts: 471
Location: Facility vents

 PostPosted: Sun Aug 24, 2008 8:29 pm    Post subject: Uploading Breakthrough? Reply with quote Back to top

I was experimenting recently, and it turns out any setup (including Library and Complex) can be played in Solo on console without the need for a backup device! The method:

1. Hook up parallel port cable to PC & GS Pro 3.3
2. Turn on the uploader codes, with Code Generator ON
3. Go to the mission select screen
4. Press the GS button and go into Memory Editor
5. Search for "SEG" in the text search, the BG/Clipping files of all the levels will show up
6. Find the BG/Clipping files of the level you want to replace
7. Change the level's short name to the short name of the level you are replacing (ex. Facility to Complex means 'ark' to 'ref')
8. Return to the game and start the level you've replaced
9. File->Upload Solo in the GE Editor

Edit:
Unfortunately, I haven't gotten text files to upload correctly. The game crashes whenever custom text is displayed. Sad Note that I'm playing Complex using Facility's setup and text files.
 
View user's profile Send private message
zoinkity
007
007


Joined: 24 Nov 2005
Posts: 1729

 PostPosted: Wed Aug 27, 2008 9:12 am    Post subject: Reply with quote Back to top

Uhm, you do realize the editor has an upload feature built in, right? I also made a seperate uploader that allows you to upload the stage just once. Source is available.

To swap out text, there's two options. One is to make a text table and upload it someplace unused (80400100 is a safe spot - nobody's slaved that yet), then change the pointer that normally points at the beginning of that block's text to the new address.
_________________
(\_/) Beware
(O.o) ze
(> <) Hoppentruppen!
 
View user's profile Send private message Send e-mail
GERage
00 Agent
00 Agent


Joined: 18 Nov 2007
Posts: 471
Location: Facility vents

 PostPosted: Fri Aug 29, 2008 7:51 pm    Post subject: Reply with quote Back to top

Your advice sure was helpful; the text is working properly now in my Complex test mission! Very Happy

In case you're wondering which codes I used:

"Solo Complex".off
810445E8 3F71
810445EA 5F16
8105886E 7265
81058870 665F
81058880 7265
81058882 665F

"Complex Setup Text".off
D308C64C 8017
8108C64C 801A
D308C64E 69D0
8108C64E F298
 
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]