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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Mon Sep 29, 2008 9:35 am Post subject: [WIP] Crash Site Multi [Perfect Dark port] |
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A bird's eye view of the map:
Remember this area in Crash Site? In my map, you can scale it and have a good sniping point!:
The log was left in for eye candy reasons - road barriers will block the log off:
Tunnel leading outside. Body armour is kept here!:
The level in action (well, sort of!):
As you can see in the last pic, Bond is in the UFO. You won't be able to get inside it - this pic was taken before clipping corrections were made. Also, the sky will be changed to that of Crash Site in Perfect Dark. I'm currently in the process of filling the map up with a handful of objects and then it will be ready for playtesting. I will post more pics as soon as I have added spawn points/weapon presets.
Last edited by Kode-Z on Wed Apr 15, 2009 5:15 pm; edited 3 times in total |
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Mon Sep 29, 2008 3:03 pm Post subject: |
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Cool. Are you going to make the whole level or just the part with the UFO?
And, by the way ¿how do you "gurus" port these levels?
I'm guessing you extract the files directly from the PD rom and hack away until it "fits" into GE? |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Mon Sep 29, 2008 4:33 pm Post subject: |
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radorn wrote: | Cool. Are you going to make the whole level or just the part with the UFO?
And, by the way ¿how do you "gurus" port these levels?
I'm guessing you extract the files directly from the PD rom and hack away until it "fits" into GE? |
All I can say for now is that the level was TOO big - even for 4 players! I had to whittle it down to a part of the map that would make a great map. Like Skorpion said, there is something "top secret" that will come to light once I have released this map...
As for extraction of the files - I don't have a clue! SubDrag and Wreck extracted the essential files, and I work with what I have from there. |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Mon Sep 29, 2008 5:57 pm Post subject: |
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true we just work with the basics, sub and wreck really get all the credit and btw nice job guys, should be an awesome map but how was clipping it? seems like a major pain since there is no flat room floor... hint "f" key shortcut to clip tris dont know if u knew that or not but sub added it after a suggestion i made |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Mon Sep 29, 2008 6:10 pm Post subject: |
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Crash Site would be a decent GE solo mission (Crash site in its entirety), but frankly I didn't like it in PD at all, and I hated the underground part. |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Tue Sep 30, 2008 1:23 pm Post subject: |
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If you didn't know where everything was in Crash Site you could end up wandering around lost forever, I know that happened to me more than once. I finally came up with a fairly good route through the stage that avoided most of the underground area except for the parts that were vital--no need to go through the darkened areas. |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Tue Sep 30, 2008 1:56 pm Post subject: |
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Dragonsbrethren wrote: | If you didn't know where everything was in Crash Site you could end up wandering around lost forever, I know that happened to me more than once. I finally came up with a fairly good route through the stage that avoided most of the underground area except for the parts that were vital--no need to go through the darkened areas. |
I recently played it after a LONG time and I got lost! Looking back, I'm surprised that I completed it on Perfect Agent!
r.e.l. 237 wrote: | Should be an awesome map but how was clipping it? seems like a major pain since there is no flat room floor... |
I used the "f" shortcut key for the majority of it - thanks for suggesting it when you did! It took a while to clip, but it was worth it!  |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Tue Sep 30, 2008 7:00 pm Post subject: |
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yeah i mean at least if u got the patience its doable with that key, now to figure out an easy way to edit clipping for drops, /-\ corridors, etc. .... |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Wed Oct 01, 2008 4:20 am Post subject: |
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There's also convert floor to clipping in room positions mode, but it isn't always more useful, especially if floor isn't flat. |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Wed Oct 01, 2008 7:39 am Post subject: |
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SubDrag wrote: | There's also convert floor to clipping in room positions mode, but it isn't always more useful, especially if floor isn't flat. |
yeah thats what i was saying bout this map the floor isnt flat |
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The Extremist 007


Joined: 07 May 2006 Posts: 695 Location: Winnipeg, MB, Canada  |
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(Skorpion) Guest
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Posted: Sat Nov 22, 2008 1:45 pm Post subject: |
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Since was this postponed? Not because of you working on my Shrine right? I sure hope not  |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Mon Nov 24, 2008 2:31 pm Post subject: |
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Skorpion wrote: | Since was this postponed? Not because of you working on my Shrine right? I sure hope not  |
It's only postponed for a while!
At the moment I'm working on Shrine's clipping, my secret new mission (which you are aware of ) and I'm learning action blocks. This is all done when I'm not working/seeing my girlfriend!!! |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Thu Feb 12, 2009 3:38 pm Post subject: |
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It's back in the works...
More pics to come soon!  |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Tue Feb 17, 2009 8:36 am Post subject: |
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Why not, for starters, use Krijy's maps as a base? His caves one was excellent, though the open plains wouldn't be nearly as good without vehicles.
-remind me to fix that player lookup issue sometime... _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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