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[WIP] Crash Site Multi [Perfect Dark port]
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Kode-Z
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 PostPosted: Mon Sep 29, 2008 9:35 am    Post subject: [WIP] Crash Site Multi [Perfect Dark port] Reply with quote Back to top

A bird's eye view of the map:


Remember this area in Crash Site? In my map, you can scale it and have a good sniping point!:


The log was left in for eye candy reasons - road barriers will block the log off:


Tunnel leading outside. Body armour is kept here!:


The level in action (well, sort of!):


As you can see in the last pic, Bond is in the UFO. You won't be able to get inside it - this pic was taken before clipping corrections were made. Also, the sky will be changed to that of Crash Site in Perfect Dark. I'm currently in the process of filling the map up with a handful of objects and then it will be ready for playtesting. I will post more pics as soon as I have added spawn points/weapon presets.


Last edited by Kode-Z on Wed Apr 15, 2009 5:15 pm; edited 3 times in total
 
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radorn
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 PostPosted: Mon Sep 29, 2008 3:03 pm    Post subject: Reply with quote Back to top

Cool. Are you going to make the whole level or just the part with the UFO?

And, by the way ¿how do you "gurus" port these levels?
I'm guessing you extract the files directly from the PD rom and hack away until it "fits" into GE?
 
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Kode-Z
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 PostPosted: Mon Sep 29, 2008 4:33 pm    Post subject: Reply with quote Back to top

radorn wrote:
Cool. Are you going to make the whole level or just the part with the UFO?

And, by the way ¿how do you "gurus" port these levels?
I'm guessing you extract the files directly from the PD rom and hack away until it "fits" into GE?


All I can say for now is that the level was TOO big - even for 4 players! I had to whittle it down to a part of the map that would make a great map. Like Skorpion said, there is something "top secret" that will come to light once I have released this map...

As for extraction of the files - I don't have a clue! SubDrag and Wreck extracted the essential files, and I work with what I have from there.
 
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r.e.l. 237
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 PostPosted: Mon Sep 29, 2008 5:57 pm    Post subject: Reply with quote Back to top

true we just work with the basics, sub and wreck really get all the credit Very Happy and btw nice job guys, should be an awesome map but how was clipping it? seems like a major pain since there is no flat room floor... hint "f" key shortcut to clip tris dont know if u knew that or not but sub added it after a suggestion i made
 
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SubDrag
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 PostPosted: Mon Sep 29, 2008 6:10 pm    Post subject: Reply with quote Back to top

Crash Site would be a decent GE solo mission (Crash site in its entirety), but frankly I didn't like it in PD at all, and I hated the underground part.
 
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Dragonsbrethren
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 PostPosted: Tue Sep 30, 2008 1:23 pm    Post subject: Reply with quote Back to top

If you didn't know where everything was in Crash Site you could end up wandering around lost forever, I know that happened to me more than once. I finally came up with a fairly good route through the stage that avoided most of the underground area except for the parts that were vital--no need to go through the darkened areas.
 
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Kode-Z
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 PostPosted: Tue Sep 30, 2008 1:56 pm    Post subject: Reply with quote Back to top

Dragonsbrethren wrote:
If you didn't know where everything was in Crash Site you could end up wandering around lost forever, I know that happened to me more than once. I finally came up with a fairly good route through the stage that avoided most of the underground area except for the parts that were vital--no need to go through the darkened areas.


I recently played it after a LONG time and I got lost! Looking back, I'm surprised that I completed it on Perfect Agent!

r.e.l. 237 wrote:
Should be an awesome map but how was clipping it? seems like a major pain since there is no flat room floor...


I used the "f" shortcut key for the majority of it - thanks for suggesting it when you did! It took a while to clip, but it was worth it! Very Happy
 
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r.e.l. 237
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 PostPosted: Tue Sep 30, 2008 7:00 pm    Post subject: Reply with quote Back to top

yeah i mean at least if u got the patience its doable with that key, now to figure out an easy way to edit clipping for drops, /-\ corridors, etc. ....
 
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SubDrag
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 PostPosted: Wed Oct 01, 2008 4:20 am    Post subject: Reply with quote Back to top

There's also convert floor to clipping in room positions mode, but it isn't always more useful, especially if floor isn't flat.
 
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r.e.l. 237
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 PostPosted: Wed Oct 01, 2008 7:39 am    Post subject: Reply with quote Back to top

SubDrag wrote:
There's also convert floor to clipping in room positions mode, but it isn't always more useful, especially if floor isn't flat.

yeah thats what i was saying bout this map the floor isnt flat
 
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The Extremist
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 PostPosted: Wed Oct 01, 2008 7:01 pm    Post subject: Reply with quote Back to top

Awesome stuff. Cool
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(Skorpion)
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 PostPosted: Sat Nov 22, 2008 1:45 pm    Post subject: Reply with quote Back to top

Since was this postponed? Not because of you working on my Shrine right? I sure hope not Sad
 
Kode-Z
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 PostPosted: Mon Nov 24, 2008 2:31 pm    Post subject: Reply with quote Back to top

Skorpion wrote:
Since was this postponed? Not because of you working on my Shrine right? I sure hope not Sad


It's only postponed for a while!

At the moment I'm working on Shrine's clipping, my secret new mission (which you are aware of Very Happy) and I'm learning action blocks. This is all done when I'm not working/seeing my girlfriend!!!
 
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Kode-Z
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 PostPosted: Thu Feb 12, 2009 3:38 pm    Post subject: Reply with quote Back to top

It's back in the works...

More pics to come soon! Very Happy
 
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zoinkity
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 PostPosted: Tue Feb 17, 2009 8:36 am    Post subject: Reply with quote Back to top

Why not, for starters, use Krijy's maps as a base? His caves one was excellent, though the open plains wouldn't be nearly as good without vehicles.

-remind me to fix that player lookup issue sometime...
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