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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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flopperr999 Secret Agent

Joined: 11 Apr 2008 Posts: 337 Location: USA  |
Posted: Sun Nov 23, 2008 4:51 am Post subject: |
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Actually this happens to me often when I do:
Convert .obj to GE Room Axes Swapped (and add textures file)
Strangly enough the texture used above is the one that appears for me when I choose that option.
No idea why, never really bothered to find out. I just use (if already added textures file). |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Sun Nov 23, 2008 7:17 am Post subject: |
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You have to actually save as project and reopen the first time in order to get the textures right. |
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flopperr999 Secret Agent

Joined: 11 Apr 2008 Posts: 337 Location: USA  |
Posted: Sun Nov 23, 2008 8:45 am Post subject: |
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SubDrag wrote: | You have to actually save as project and reopen the first time in order to get the textures right. |
Tried that actually, and for Mideival Castle it worked, but for Township 2 it didn't. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Sun Nov 23, 2008 11:14 am Post subject: |
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It means your texture #s in bgfile don't correspond to the ROM, if textures are wrong. |
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