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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Entropy Soldier Secret Agent

Joined: 13 Feb 2009 Posts: 263 Location: GE:S  |
Posted: Sat Mar 14, 2009 7:19 am Post subject: Bitflag Revelations |
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I didn't see these in the forums, or on the editor, sorry if they're already posted <_>
Both are in second set of bit flags
00000004 - Interaction text not displayed for doors.
00000800 - do not activate if clipping gap in between bond and object(or it might have something to do with the stage geometry, as it would not activate through walls or over stairways, but neither of these have clipping, so i'm not really sure.)
I found both of these trying to deduce how to prevent an object from being activated if there was a sheet of glass between bond and the object. Ended up using an action block. '-' |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Sat Mar 14, 2009 7:27 am Post subject: |
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Interesting. We need to lock down that second one, seems like it's an odd sort of thing. Like don't activate if right up against, but activate if still close enough yet not that close? |
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Entropy Soldier Secret Agent

Joined: 13 Feb 2009 Posts: 263 Location: GE:S  |
Posted: Sat Mar 14, 2009 7:32 am Post subject: |
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Well, i was trying to put a console into a guard tower in dam that was linked with a door. The top part of the tower was incased in bullet proof glass. I wanted bond to be in the isolated area to activate the console, and if there was a sheet of glass inbetween them, it would refuse to do so.
I was trying out different bitflags and stumbled upon this one. If the stairwell is between bond and the console, it will not activate.. However, if i move the console to another part of the tower and attempt it again, it will activate.
This is used in a few other places where a wall is blocking access to the panel and it works there, so i'm asuming it has something to do with clipping or geometry. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Sun Mar 15, 2009 5:54 pm Post subject: |
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These will be in next version of editor, but might not be for a couple weeks. |
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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