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Bitflag Revelations

 
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Entropy Soldier
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Joined: 13 Feb 2009
Posts: 263
Location: GE:S

 PostPosted: Sat Mar 14, 2009 7:19 am    Post subject: Bitflag Revelations Reply with quote Back to top

I didn't see these in the forums, or on the editor, sorry if they're already posted <_>

Both are in second set of bit flags

00000004 - Interaction text not displayed for doors.
00000800 - do not activate if clipping gap in between bond and object(or it might have something to do with the stage geometry, as it would not activate through walls or over stairways, but neither of these have clipping, so i'm not really sure.)



I found both of these trying to deduce how to prevent an object from being activated if there was a sheet of glass between bond and the object. Ended up using an action block. '-'
 
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SubDrag
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Joined: 16 Aug 2006
Posts: 6173

 PostPosted: Sat Mar 14, 2009 7:27 am    Post subject: Reply with quote Back to top

Interesting. We need to lock down that second one, seems like it's an odd sort of thing. Like don't activate if right up against, but activate if still close enough yet not that close?
 
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Entropy Soldier
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Joined: 13 Feb 2009
Posts: 263
Location: GE:S

 PostPosted: Sat Mar 14, 2009 7:32 am    Post subject: Reply with quote Back to top

Well, i was trying to put a console into a guard tower in dam that was linked with a door. The top part of the tower was incased in bullet proof glass. I wanted bond to be in the isolated area to activate the console, and if there was a sheet of glass inbetween them, it would refuse to do so.
I was trying out different bitflags and stumbled upon this one. If the stairwell is between bond and the console, it will not activate.. However, if i move the console to another part of the tower and attempt it again, it will activate.
This is used in a few other places where a wall is blocking access to the panel and it works there, so i'm asuming it has something to do with clipping or geometry.
 
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SubDrag
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 PostPosted: Sun Mar 15, 2009 5:54 pm    Post subject: Reply with quote Back to top

These will be in next version of editor, but might not be for a couple weeks.
 
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