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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Fri Jul 10, 2009 6:34 am Post subject: "Gun watch pos" exposed! |
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There's a neat little debug feature that nobody knew how to use. "Gun watch pos" allows you to fiddle with the preview models in the solo watch menu. It just sets a little toggle.
Here's a fun GS code for everyone to try:
This lets you move the item previews in the solo watch menu without going through debug. You can pan and zoom the models on the main and inventory screens. On the inventory screen, this only affects the selected item.
Note that this will edit these positions until the game is reset, as it is actually editting the watch item index. The only features you can't set are the x/z rotation factors.
Controls:
- Pan: c buttons
- Zoom: shoulder buttons
You can also set this up in the 21990 file. Set 0x1622F to 01. Otherwise, use the debug menu code and select the "gun watch pos" feature. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7252 Location: Ontario, Canada  |
Posted: Fri Jul 10, 2009 6:48 am Post subject: |
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Dude, that is so cool!
And this stores the position data in the weapon block? That means you could use this feature to position custom or ported weapons, when the time comes? That'd be extremely helpful in getting things just where you want them to be. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Fri Jul 10, 2009 6:57 am Post subject: |
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Rare probably felt the same ;*) _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
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monkeyface Moderator


Joined: 05 Apr 2008 Posts: 275
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Posted: Fri Jul 10, 2009 7:15 am Post subject: |
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Someone has been busy. All around great stuff, and even though I can't exactly understand the technicalities behind, I think I understand the possibilities that comes with it. |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Fri Jul 10, 2009 7:52 am Post subject: |
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I might create a small patch to allow you to z-rotate (pivot gun up/down). The position data allows for more features than are used. you can read all that in the documentation though. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Fri Jul 10, 2009 10:17 am Post subject: |
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Do you have the code for PAL, zoinkity? Please post it here!  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Fri Jul 10, 2009 12:56 pm Post subject: |
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Wow that is cool! Guess Rare used it to make the guns perfectly displayed. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7252 Location: Ontario, Canada  |
Posted: Tue Jul 14, 2009 4:53 am Post subject: |
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I thought I had noticed something, but can't check at the moment to verify, but does that code also make it so the game remembers the last page you were viewing in your watch? Normally, doesn't it always open up to the first page? I could have sworn that this code made it so it'd bring up whatever page was last accessed. Maybe someone else can check it out and make sure I'm not taking crazy pills.  _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Tue Jul 14, 2009 6:08 am Post subject: |
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Yeah, the watch normally opens to the first page (heath and armor, mission status, abort option, gun currently held + ammo). |
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TimEh Agent

Joined: 08 May 2009 Posts: 187 Location: oakville. ONT, Canada  |
Posted: Tue Jul 14, 2009 6:44 am Post subject: |
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but no this cheat doesnt save off the watch tab. That wouldve been a nice feature in the game though. And yes this has to be a debug option to help get the right coords. hmm custom weapons.... |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Wed Jul 22, 2009 6:04 am Post subject: |
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Wreck wrote: | does that code also make it so the game remembers the last page you were viewing in your watch? |
That doesn't, but if you're using the super-secret patch or the standalone smart watch patch, it does ;*)
Also, I don't have a PAL code ready, but you can select 'gun watch pos' from the debug menu. It triggers the exact same effect. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Fri Jul 24, 2009 10:12 am Post subject: |
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zoinkity wrote: | Also, I don't have a PAL code ready, but you can select 'gun watch pos' from the debug menu. It triggers the exact same effect. |
I don't think the debug menu exists in the PAL version - or does it? |
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TimEh Agent

Joined: 08 May 2009 Posts: 187 Location: oakville. ONT, Canada  |
Posted: Fri Jul 24, 2009 10:31 am Post subject: |
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im sure it must be there somewhere |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7252 Location: Ontario, Canada  |
Posted: Sat Jul 25, 2009 4:09 pm Post subject: |
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Hmmm, I'm not totally certain, but I thought that the debug (or MCM) wasn't in the PAL version. There may be parts of it leftover, but the Master Control Menu isn't fully functional. Or is it? _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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