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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Sun Sep 06, 2009 4:51 pm Post subject: |
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I've been playing around to get alpha to work with success! The command in the secondary indices file is a 4D D8 at the end of the B9. The results look promising! I'll post a pic soon. |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Mon Sep 07, 2009 9:04 am Post subject: |
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I can´t wait anymore !!!!.
Want play map. _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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Entropy Soldier Secret Agent

Joined: 13 Feb 2009 Posts: 263 Location: GE:S  |
Posted: Mon Sep 07, 2009 2:38 pm Post subject: |
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ah, if your still having that alpha problem, you can change the D value in the mtl file for all the invisible textures to 1. |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Tue Sep 08, 2009 9:22 am Post subject: |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Thu Sep 10, 2009 7:53 am Post subject: |
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New Infos about Cliff base, GERage ? _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Thu Sep 10, 2009 1:15 pm Post subject: |
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Nope. I don't have the time to work on this, and the process is taking an eternity! |
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HackBond 007


Joined: 14 May 2009 Posts: 1379 Location: Scotland  |
Posted: Fri Sep 11, 2009 7:03 am Post subject: |
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The pic is showing that it has been imported to the editor _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Sun Sep 13, 2009 7:40 pm Post subject: |
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Yes, but at this point the map has rooms that go from numbers 01-13 (what you see is Room 01). I generally add several rooms at a time to the BG file. Sometimes I also modify the .obj of a room if I change my mind on its design. |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Mon Oct 26, 2009 3:04 am Post subject: |
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And what´s up ? I hear nothing about this map last times. Does it work ? _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Sat Nov 21, 2009 7:59 pm Post subject: |
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The BG File is (finally) completed... Damn, that took forever!
A shot of the level map is coming soon, hopefully. |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Sat Nov 21, 2009 8:41 pm Post subject: |
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Man This Level Looks So Cool i Just Cant Wate  _________________ There totally nothing to read here. |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Sun Nov 22, 2009 10:16 am Post subject: |
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Here's the full map! It's a lot like a Facility/Caverns mashup:
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Camaro Secret Agent

Joined: 10 Aug 2009 Posts: 308 Location: Indiana  |
Posted: Sun Nov 22, 2009 10:21 am Post subject: |
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Map looks pretty cool. I had almost forgotten about this map because its been like two months since you said anything about it haha. It's good to see progress is being made. _________________ 304 HP |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Mon Nov 23, 2009 2:20 am Post subject: |
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That overhead shot really shows off how much there actually is to this map. Looks like you've gone quite a ways to make this level what it is now. I'm looking forward to seeing what gets done with it. A mission must certainly be brewing. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Thu Dec 03, 2009 5:41 pm Post subject: |
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Yes, a mission is in the works and is progressing well!
Meanwhile, I've also been doing the level select/briefing pics, which I'm having a problem with. I'm trying to replace Caverns', yet when I replace the lower half of the briefing pic and start the ROM, it crashes when the File Select screen loads.
I dunno, but the level may have to replace Facility or something if this can't get resolved. |
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