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[WIP] Cliff Base
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GERage
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 PostPosted: Sun Sep 06, 2009 4:51 pm    Post subject: Reply with quote Back to top

I've been playing around to get alpha to work with success! The command in the secondary indices file is a 4D D8 at the end of the B9. The results look promising! Very Happy I'll post a pic soon.
 
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DF Ank1
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 PostPosted: Mon Sep 07, 2009 9:04 am    Post subject: Reply with quote Back to top

I can´t wait anymore !!!!.
Want play map.
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Entropy Soldier
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 PostPosted: Mon Sep 07, 2009 2:38 pm    Post subject: Reply with quote Back to top

ah, if your still having that alpha problem, you can change the D value in the mtl file for all the invisible textures to 1.
 
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GERage
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 PostPosted: Tue Sep 08, 2009 9:22 am    Post subject: Reply with quote Back to top

 
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DF Ank1
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 PostPosted: Thu Sep 10, 2009 7:53 am    Post subject: Reply with quote Back to top

New Infos about Cliff base, GERage ?
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GERage
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 PostPosted: Thu Sep 10, 2009 1:15 pm    Post subject: Reply with quote Back to top

Nope. I don't have the time to work on this, and the process is taking an eternity!
 
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HackBond
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 PostPosted: Fri Sep 11, 2009 7:03 am    Post subject: Reply with quote Back to top

The pic is showing that it has been imported to the editor
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GERage
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 PostPosted: Sun Sep 13, 2009 7:40 pm    Post subject: Reply with quote Back to top

Yes, but at this point the map has rooms that go from numbers 01-13 (what you see is Room 01). I generally add several rooms at a time to the BG file. Sometimes I also modify the .obj of a room if I change my mind on its design.
 
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 PostPosted: Mon Oct 26, 2009 3:04 am    Post subject: Reply with quote Back to top

And what´s up ? I hear nothing about this map last times. Does it work ?
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GERage
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 PostPosted: Sat Nov 21, 2009 7:59 pm    Post subject: Reply with quote Back to top

The BG File is (finally) completed... Rolling Eyes Damn, that took forever!

A shot of the level map is coming soon, hopefully.
 
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EternallyAries
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 PostPosted: Sat Nov 21, 2009 8:41 pm    Post subject: Reply with quote Back to top

Man This Level Looks So Cool i Just Cant Wate Very Happy
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GERage
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 PostPosted: Sun Nov 22, 2009 10:16 am    Post subject: Reply with quote Back to top

Here's the full map! It's a lot like a Facility/Caverns mashup:

 
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Camaro
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 PostPosted: Sun Nov 22, 2009 10:21 am    Post subject: Reply with quote Back to top

Map looks pretty cool. I had almost forgotten about this map because its been like two months since you said anything about it haha. It's good to see progress is being made.
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Wreck
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 PostPosted: Mon Nov 23, 2009 2:20 am    Post subject: Reply with quote Back to top

That overhead shot really shows off how much there actually is to this map. Looks like you've gone quite a ways to make this level what it is now. I'm looking forward to seeing what gets done with it. A mission must certainly be brewing.
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GERage
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 PostPosted: Thu Dec 03, 2009 5:41 pm    Post subject: Reply with quote Back to top

Yes, a mission is in the works and is progressing well!

Meanwhile, I've also been doing the level select/briefing pics, which I'm having a problem with. I'm trying to replace Caverns', yet when I replace the lower half of the briefing pic and start the ROM, it crashes when the File Select screen loads.

I dunno, but the level may have to replace Facility or something if this can't get resolved.
 
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