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Streets Multiplayer BETA COMPLETE

 
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bmw
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Joined: 04 Jan 2006
Posts: 1367
Location: Michigan

 PostPosted: Tue Jan 26, 2010 6:28 pm    Post subject: Streets Multiplayer BETA COMPLETE Reply with quote Back to top



Finally finished this thing up. If you find any bugs (particularly with clipping) please post them here. I'm not confident clipping is 100 percent perfect (mainly due to the street elevation drop on the pavement itself with the vertical plane crossing over multiple rooms).

Otherwise, I'm basically done. Post any comments/complaints/suggestions here as well.

Overall framerates are as good as they're going to get without making the stage too bare. 2 and 3 players play quite well, 4 players can lag a bit in the open areas - though all are leaps and bounds better than the original map. I tried to strategically place as few objects as possible because each additional objects really affects framerate.

http://battlefieldforever.com/hackers/misc/ge/patches/streets_mp_bmw.ips

And of course don't forget to change your rom settings as I made 21990 modifications. Streets is in the Facility mp slot.

Subdrag, you can post this and the Bottling Room to the vault if you want, its obviously going to be a while before I finish the whole pak.
 
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acceptable67
007
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Joined: 16 Jan 2010
Posts: 1738
Location: US

 PostPosted: Tue Jan 26, 2010 6:34 pm    Post subject: Reply with quote Back to top

For some reason I feel proud of you, and I should be, and you should be to, very nice job, well done.
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SubDrag
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 PostPosted: Tue Jan 26, 2010 6:55 pm    Post subject: Reply with quote Back to top

Posted 'em both to vault, great stuff.
 
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radorn
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Joined: 23 Sep 2007
Posts: 1424

 PostPosted: Wed Jan 27, 2010 10:09 am    Post subject: Reply with quote Back to top

cool these rooms you have made.
I tried to load this in hardware, but once I start the mp game with your level I just get a black scree and no sound Sad.
worked in pj64, though.
 
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bmw
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Joined: 04 Jan 2006
Posts: 1367
Location: Michigan

 PostPosted: Wed Jan 27, 2010 10:59 am    Post subject: Reply with quote Back to top

Thanks everybody.

And radorn - have you successfully loaded to hardware roms that have 21990 modifications done to them? The final patch I posted was created from a rom that had multiple re-writes to it, including 21990 mods more than once, I'm not sure if that could have possibly corrupted something.

Sometime today I'll try creating a new patch from scratch, writing everything once and only once and posting it.
 
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EternallyAries
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Joined: 05 Oct 2009
Posts: 1943
Location: Las Vegas

 PostPosted: Wed Jan 27, 2010 11:15 am    Post subject: Reply with quote Back to top

Wow i got to give this one a thy BMW
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radorn
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 PostPosted: Wed Jan 27, 2010 11:38 am    Post subject: Reply with quote Back to top

bmw wrote:
And radorn - have you successfully loaded to hardware roms that have 21990 modifications done to them?


such as? I'm not sure which ones do and which ones don't.
My last knox patch had the sky/fog color and scale changed if that counts as 21990 modification, and loaded fine.
give me another example of what you consider a heavily modified patch regarding to 21990 and I'll try it Wink.
 
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bmw
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Joined: 04 Jan 2006
Posts: 1367
Location: Michigan

 PostPosted: Wed Jan 27, 2010 11:57 am    Post subject: Reply with quote Back to top

Try loading my old multiplayer pak:

http://www.goldeneyevault.com/viewfile.php?id=110

There are a ton of 21990 mods in that thing.
 
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EternallyAries
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Joined: 05 Oct 2009
Posts: 1943
Location: Las Vegas

 PostPosted: Wed Jan 27, 2010 8:04 pm    Post subject: Reply with quote Back to top

Wow BMW i just play it and this is so much beter then my Level call new york city.
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