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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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bmw Hacker


Joined: 04 Jan 2006 Posts: 1367 Location: Michigan  |
Posted: Tue Jan 26, 2010 6:28 pm Post subject: Streets Multiplayer BETA COMPLETE |
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Finally finished this thing up. If you find any bugs (particularly with clipping) please post them here. I'm not confident clipping is 100 percent perfect (mainly due to the street elevation drop on the pavement itself with the vertical plane crossing over multiple rooms).
Otherwise, I'm basically done. Post any comments/complaints/suggestions here as well.
Overall framerates are as good as they're going to get without making the stage too bare. 2 and 3 players play quite well, 4 players can lag a bit in the open areas - though all are leaps and bounds better than the original map. I tried to strategically place as few objects as possible because each additional objects really affects framerate.
http://battlefieldforever.com/hackers/misc/ge/patches/streets_mp_bmw.ips
And of course don't forget to change your rom settings as I made 21990 modifications. Streets is in the Facility mp slot.
Subdrag, you can post this and the Bottling Room to the vault if you want, its obviously going to be a while before I finish the whole pak. |
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acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Tue Jan 26, 2010 6:34 pm Post subject: |
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For some reason I feel proud of you, and I should be, and you should be to, very nice job, well done. _________________
Rare wrote: | Perfect Dark Forever. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Tue Jan 26, 2010 6:55 pm Post subject: |
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Posted 'em both to vault, great stuff. |
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Wed Jan 27, 2010 10:09 am Post subject: |
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cool these rooms you have made.
I tried to load this in hardware, but once I start the mp game with your level I just get a black scree and no sound .
worked in pj64, though. |
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bmw Hacker


Joined: 04 Jan 2006 Posts: 1367 Location: Michigan  |
Posted: Wed Jan 27, 2010 10:59 am Post subject: |
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Thanks everybody.
And radorn - have you successfully loaded to hardware roms that have 21990 modifications done to them? The final patch I posted was created from a rom that had multiple re-writes to it, including 21990 mods more than once, I'm not sure if that could have possibly corrupted something.
Sometime today I'll try creating a new patch from scratch, writing everything once and only once and posting it. |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Wed Jan 27, 2010 11:15 am Post subject: |
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Wow i got to give this one a thy BMW _________________ There totally nothing to read here. |
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Wed Jan 27, 2010 11:38 am Post subject: |
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bmw wrote: | And radorn - have you successfully loaded to hardware roms that have 21990 modifications done to them? |
such as? I'm not sure which ones do and which ones don't.
My last knox patch had the sky/fog color and scale changed if that counts as 21990 modification, and loaded fine.
give me another example of what you consider a heavily modified patch regarding to 21990 and I'll try it . |
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bmw Hacker


Joined: 04 Jan 2006 Posts: 1367 Location: Michigan  |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Wed Jan 27, 2010 8:04 pm Post subject: |
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Wow BMW i just play it and this is so much beter then my Level call new york city. _________________ There totally nothing to read here. |
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