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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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NapalmNero Secret Agent


Joined: 05 Jan 2010 Posts: 224 Location: Nowhere  |
Posted: Mon Feb 01, 2010 3:20 pm Post subject: New Guard Concepts |
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Here are some new character model/guard concepts I have been working on. I am still working on my PD -> GE level, but I needed to take a break because the converting process was giving me a headache.
Here is one that I was in the process of finishing for another project; but
I decided to cancel it due to time constraints with School and other personal
affairs.
THE PRIEST! As you can tell I was working on a "cathedral" based level
judging by this character, this was an early attempt but I am not too sure I am gonna finish it.
Here are the texture-bits I replaced just in-case anyone is curious:
http://i46.tinypic.com/ilx1ts.jpg Arm Piece # 1
http://i50.tinypic.com/e8spkk.jpg Arm Piece # 2
http://i50.tinypic.com/x5w7jp.jpg Back
http://i50.tinypic.com/1ylchs.jpg Front
There are a few other ones; but I have misplaced the files.
I am currently working on a few other ones like a revamp of the terrorist
and a few other ones that are still on the "drawing board" if you will.
so stick around  _________________ Who? |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Mon Feb 01, 2010 3:59 pm Post subject: |
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wow that looks cool but you need to add more detell to the jaket it just looks to flat to me. _________________ There totally nothing to read here. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Mon Feb 01, 2010 5:37 pm Post subject: |
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Cool stuff, it's about time people make texture mods in their levels! |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7253 Location: Ontario, Canada  |
Posted: Mon Feb 01, 2010 9:11 pm Post subject: |
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"Forgive me, Father, for I have... Whoa! Is that an AK?!"
"It is, my son. The Lord's plan can often be a dirty one."
Nice work, Nero. I look forward to seeing what else you come up with.  _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Mon Feb 01, 2010 9:33 pm Post subject: |
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SubDrag wrote: | Cool stuff, it's about time people make texture mods in their levels! |
You know, somehow I ended up completely forgetting about it, but I had wanted to do a custom G5 security guard for my Grid mission. Not a clone of the ones in PD, but something other than the Janus Marine. I guess I was just too excited to get that one out (what was it, half a week's worth of development, working for about an hour a day?).
We could use some modified guards for the Goldfinger project, that's for sure. |
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NapalmNero Secret Agent


Joined: 05 Jan 2010 Posts: 224 Location: Nowhere  |
Posted: Mon Feb 01, 2010 11:17 pm Post subject: |
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I actually have a small request here. If someone could get the bmp's for the face of Trent Easton and his suit that would be awesome.
I know PD and GE had different systems but I am gonna lend my hand at a little bit of game to game swapping for a storyline change in a project revamp that was connected to my scrapped Cathedral level.
I plan on a doing a high-profile kind of model; so I plan on doing a little bit of mixing up with bond's suits and trents face.
Anyways, thanks  _________________ Who? |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Tue Feb 02, 2010 6:02 am Post subject: |
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If you switch to PD mode in editor, then go to image tools, you can filter by guard model (such as Trent). |
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NapalmNero Secret Agent


Joined: 05 Jan 2010 Posts: 224 Location: Nowhere  |
Posted: Fri Feb 05, 2010 10:11 pm Post subject: |
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Update: February 06,2010
So I have recently been working on uniform mix-matching. Here is an early
test at just doing the body; while keeping the legs and the arms with their original textures.
I give you
Bond! The Janus Stealth Marine!
Yeah; this looks ridiculous I know; but this one
is simply a test I do not plan on using this as a final design for anything.
(Unless of course something comes up and I want to; but that's really up in the air.)
Also I plan on bringing back that Old Admiral face(if possible) and maybe creating a new uniform based on the Black Tux for him. I don't know; seems like a stretch. _________________ Who? |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Sat Feb 06, 2010 1:21 am Post subject: |
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Thats looks so funny man i love it  _________________ There totally nothing to read here. |
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NapalmNero Secret Agent


Joined: 05 Jan 2010 Posts: 224 Location: Nowhere  |
Posted: Sat Feb 06, 2010 7:35 pm Post subject: |
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Say hello to the Admiral:
The only things I need to work on is giving him Valentine's suit; however I am gonna mod the suit so it's like the black dress suit.
His face is a little lopsided; but this was just a test to see how it looks. I am gonna replace Valentine's face(or someone whose got a bit of a chubbed face.)
Anyway, this is one of the heavier(no pun intended) projects I am gonna be doing which will put a lot of my other stuff behind. But I will try to work on everything else. _________________ Who? |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sat Feb 06, 2010 10:46 pm Post subject: |
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Looks pretty good, what head is the face mapped to? Mishkin has a fairly big head, might fit better on there. I think Valentin will be a bit too big for it. |
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NapalmNero Secret Agent


Joined: 05 Jan 2010 Posts: 224 Location: Nowhere  |
Posted: Sun Feb 07, 2010 10:02 am Post subject: |
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I mapped him over Chris. I'll settle him over Mishkin and take a look at that.
also I just realized something.. he has no hair  _________________ Who? |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sun Feb 07, 2010 10:20 am Post subject: |
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Ah, I should have known; Chris's face is slightly tilted like that, too. |
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NapalmNero Secret Agent


Joined: 05 Jan 2010 Posts: 224 Location: Nowhere  |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Tue Feb 09, 2010 8:39 pm Post subject: |
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You'll need to edit the UV coordinates for the vertices making up that part of the head. The editor doesn't support doing that now, so you'd need to export it to another modeler and reimport, or do it by hand with a hex editor. Alternatively, you can try playing around with the texture itself a bit to see if you can get it to map to the exiting UV's better.
(On a side note, I recently tried modeling heads for Connery and Dalton. It's not worth the effort; we'd be better off just making new face textures if we were going to do that. The original textures were designed to wrap around the original models perfectly, and attempting to replicate the models is just an exercise in frustration. I know it's cool to utilize the original assets, but if we want perfect looking "all Bonds" heads, we're probably better off moving away from that idea.) |
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