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Wii GoldenEye, GoldenEye N64, Nintendo 64, N64 Emulator, Xbox 360 Video Games GoldenEye Cheats, Xbox 360, Wii GoldenEye, Nintendo 64, N64 Emulator, Video Game Forums
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EternallyAries 007


Joined: 05 Oct 2009 Posts: 1119 Location: Las Vegas  |
Posted: Mon Jul 19, 2010 2:22 pm Post subject: |
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Yup its going to be 3D Lightning and if you want to look at the pics of the levels look in the gameing forums. _________________ Goldeneye Is The Best Game To Edit And
Super Mario 64 Is The Best Game to Edit
00Fox lol. I now have a big clan on SRB2 call X clan. Number of Xclan members [28] |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 3791 Location: Ontario, Canada  |
Posted: Sun Jul 25, 2010 2:34 am Post subject: |
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Main priority project is (obviously) GoldenEye: X. There's an absolutely ridiculous amount of work left to do, and that doesn't even include the various planned enhancements to existing levels. Figuring out exactly how the interactive lighting system works, nailing the action blocks, fixing functions for weapons, getting vehicles to drive and fly, finding the buddies and mission costumes, adding suns and moons to maps, toggling on rain and snow, etc. There's so much to do, it can start to feel almost too big to handle.
Another map pack release for GoldenEye would be nice. I have an additional map to add, as well as updates to previous releases (Quad and Aztec Ruins). Ideas are still running around for others, but they'll require testing. _________________
An enhanced version of GoldenEye for the N64 |
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Merkieman Agent

Joined: 13 Jul 2010 Posts: 173
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Posted: Sun Jul 25, 2010 6:18 am Post subject: |
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| Wreck wrote: |
Main priority project is (obviously) GoldenEye: X. There's an absolutely ridiculous amount of work left to do, and that doesn't even include the various planned enhancements to existing levels. Figuring out exactly how the interactive lighting system works, nailing the action blocks, fixing functions for weapons, getting vehicles to drive and fly, finding the buddies and mission costumes, adding suns and moons to maps, toggling on rain and snow, etc. There's so much to do, it can start to feel almost too big to handle.
Another map pack release for GoldenEye would be nice. I have an additional map to add, as well as updates to previous releases (Quad and Aztec Ruins). Ideas are still running around for others, but they'll require testing. |
Fully Customising buddies Head,body,guns left/right and health is what i am looking forward to most if you can do this, and also any number you wish _________________ YouTube : http://www.youtube.com/user/M3rkieman |
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DF Ank1 Secret Agent


Joined: 17 Feb 2009 Posts: 321 Location: Feldkirch, Austria  |
Posted: Sun Jul 25, 2010 8:14 am Post subject: |
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how i post bevor, my computer was destroy, and so i have nothing to go on with that what i begann.
but there is my facility remake, my antenna cradle, and the connection of dam and runway. mhm :-/
I have to learn mapping again it was very difficult for me to find out how i can put Valve maps in GE. i worked with deled bevor, but it has no cube where i can make cubes like 10x10 ( in delete there is 10,2255 x 10,885, its stupid, that is the reason why i use hammer ) _________________ Finished Levels :
Antenna Cradle Source 1.0
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Levels what was in progress bevor PC was destroy
Antenna Cradle Source 1.1
German GoldenEye with new stuff ( was finish, but never reales it )
GoldenEye Facility Movie (with alternative ending )
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Alec: Half of everything is luck.
James: And the other half ?
Alec: Fate |
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Merkieman Agent

Joined: 13 Jul 2010 Posts: 173
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DF Ank1 Secret Agent


Joined: 17 Feb 2009 Posts: 321 Location: Feldkirch, Austria  |
Posted: Sun Jul 25, 2010 9:35 am Post subject: |
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yes i too. and now i want to make my ACS 1.1, phu that will be much work .... _________________ Finished Levels :
Antenna Cradle Source 1.0
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Levels what was in progress bevor PC was destroy
Antenna Cradle Source 1.1
German GoldenEye with new stuff ( was finish, but never reales it )
GoldenEye Facility Movie (with alternative ending )
-----------------------------------------------------
Alec: Half of everything is luck.
James: And the other half ?
Alec: Fate |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 815
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Posted: Tue Jul 27, 2010 6:44 am Post subject: |
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Probably should finish my current GE/otherwise projects first, but thought up a really stupid and off-the-wall idea, and with any luck will get it up and going.
Strangely, although it will require some rather radical hacking, that's not the highlight. Not by a long shot. _________________ (\_/)
(O.o)
(> <) |
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NapalNero Agent


Joined: 05 Jan 2010 Posts: 124 Location: Bitmap  |
Posted: Thu Jul 29, 2010 3:34 am Post subject: |
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I had already said I abandoned my texturing project, and that was the last thing. I have lost interest in GoldenEye Modding, I moved on to doing stuff for Half Life: Source and even then the Source engine is incredibly hard to work with.
I may return eventually, but I'm too caught up in other things _________________
Texture Modding: Beta Textures
Progress: Early Testing |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 2734 Location: New Jersey  |
Posted: Thu Jul 29, 2010 6:12 am Post subject: |
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Mapping for Source is a nightmare from my experience. It probably doesn't help that the version of Hammer comes with the SDK (the only version that has support for Source) seems to be buggy and crash prone. I've been working on a map for the TF2 Art Pass contest - mostly just texturing, inserting models, and tweaking the geometry that is already there, and it seems like Hammer is crashing every five minutes. I really don't know if I even want to finish this map or not. Hammer used to be the nicest "world editor" out there in the HL1 days, superior to everything else, but it just feels hacked together now. I don't really have any experience with other modern editors to say how it compares, though. _________________
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