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EternallyAries
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Joined: 05 Oct 2009
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Location: Las Vegas

 PostPosted: Mon Jul 19, 2010 2:22 pm    Post subject: Reply with quote Back to top

Yup its going to be 3D Lightning and if you want to look at the pics of the levels look in the gameing forums.
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Wreck
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Joined: 14 Dec 2005
Posts: 7254
Location: Ontario, Canada

 PostPosted: Sun Jul 25, 2010 2:34 am    Post subject: Reply with quote Back to top

Main priority project is (obviously) GoldenEye: X. There's an absolutely ridiculous amount of work left to do, and that doesn't even include the various planned enhancements to existing levels. Figuring out exactly how the interactive lighting system works, nailing the action blocks, fixing functions for weapons, getting vehicles to drive and fly, finding the buddies and mission costumes, adding suns and moons to maps, toggling on rain and snow, etc. There's so much to do, it can start to feel almost too big to handle.

Another map pack release for GoldenEye would be nice. I have an additional map to add, as well as updates to previous releases (Quad and Aztec Ruins). Ideas are still running around for others, but they'll require testing.
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CharAznable0
Secret Agent
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Joined: 13 Jul 2010
Posts: 306

 PostPosted: Sun Jul 25, 2010 6:18 am    Post subject: Reply with quote Back to top

Wreck wrote:
Main priority project is (obviously) GoldenEye: X. There's an absolutely ridiculous amount of work left to do, and that doesn't even include the various planned enhancements to existing levels. Figuring out exactly how the interactive lighting system works, nailing the action blocks, fixing functions for weapons, getting vehicles to drive and fly, finding the buddies and mission costumes, adding suns and moons to maps, toggling on rain and snow, etc. There's so much to do, it can start to feel almost too big to handle.

Another map pack release for GoldenEye would be nice. I have an additional map to add, as well as updates to previous releases (Quad and Aztec Ruins). Ideas are still running around for others, but they'll require testing.


Fully Customising buddies Head,body,guns left/right and health is what i am looking forward to most if you can do this, and also any number you wish
 
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DF Ank1
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Joined: 17 Feb 2009
Posts: 512
Location: Feldkirch, Austria

 PostPosted: Sun Jul 25, 2010 8:14 am    Post subject: Reply with quote Back to top

how i post bevor, my computer was destroy, and so i have nothing to go on with that what i begann.

but there is my facility remake, my antenna cradle, and the connection of dam and runway. mhm :-/

I have to learn mapping again it was very difficult for me to find out how i can put Valve maps in GE. i worked with deled bevor, but it has no cube where i can make cubes like 10x10 ( in delete there is 10,2255 x 10,885, its stupid, that is the reason why i use hammer )
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CharAznable0
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Joined: 13 Jul 2010
Posts: 306

 PostPosted: Sun Jul 25, 2010 8:35 am    Post subject: Reply with quote Back to top

Bad to hear....i really liked your antenna cradle mission
 
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DF Ank1
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 PostPosted: Sun Jul 25, 2010 9:35 am    Post subject: Reply with quote Back to top

yes i too. and now i want to make my ACS 1.1, phu that will be much work ....
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zoinkity
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Joined: 24 Nov 2005
Posts: 1736

 PostPosted: Tue Jul 27, 2010 6:44 am    Post subject: Reply with quote Back to top

Probably should finish my current GE/otherwise projects first, but thought up a really stupid and off-the-wall idea, and with any luck will get it up and going.
Strangely, although it will require some rather radical hacking, that's not the highlight. Not by a long shot.
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NapalmNero
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Joined: 05 Jan 2010
Posts: 224
Location: Nowhere

 PostPosted: Thu Jul 29, 2010 3:34 am    Post subject: Reply with quote Back to top

I had already said I abandoned my texturing project, and that was the last thing. I have lost interest in GoldenEye Modding, I moved on to doing stuff for Half Life: Source and even then the Source engine is incredibly hard to work with.

I may return eventually, but I'm too caught up in other things
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Dragonsbrethren
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Joined: 23 Mar 2007
Posts: 3058

 PostPosted: Thu Jul 29, 2010 6:12 am    Post subject: Reply with quote Back to top

Mapping for Source is a nightmare from my experience. It probably doesn't help that the version of Hammer comes with the SDK (the only version that has support for Source) seems to be buggy and crash prone. I've been working on a map for the TF2 Art Pass contest - mostly just texturing, inserting models, and tweaking the geometry that is already there, and it seems like Hammer is crashing every five minutes. I really don't know if I even want to finish this map or not. Hammer used to be the nicest "world editor" out there in the HL1 days, superior to everything else, but it just feels hacked together now. I don't really have any experience with other modern editors to say how it compares, though.
 
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Nyx
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Joined: 24 Feb 2010
Posts: 127

 PostPosted: Sat Oct 09, 2010 11:49 pm    Post subject: New Project Reply with quote Back to top

I just finished coding a GunGame game mode for Goldeneye. I'm looking for some feedback on it. Check my post in this forum for the gameshark codes.
 
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Trevor
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Joined: 15 Jan 2010
Posts: 926
Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest

 PostPosted: Sun Oct 10, 2010 6:04 am    Post subject: Reply with quote Back to top

hmm, may as well add my peice here.

First off, I cant use the editor however I have been making models for GoldenEye/PD.

Apart from my various models for the Goldfinger Project (Is this still goin on? No-one has commented on it for a long time and I have a few new models for it) I am also tweeking my Connery Head and making a level Extension.

Man that head is giving me a headacke... I made it using the ortho views but then when I looked at it in perspectivehis head was too long... When using photos you have to model in perspective...

As for my level extension I hope it will be good, obviously Ill need someone to add the guards etc...
Previews later...

Trev
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