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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Mon Jul 18, 2011 6:21 pm Post subject: The two crouch positions |
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Stolen textures hacked this, just posting it so everyone can see. You know how Perfect Dark has two crouch positions? Stolen_textures found out GE still has it in there too, just not used.
To hack, search 02 for standing, 00 for crouched. Set value to 01 and you're midway between.
Perhaps someone clever like Zoinkity can reenable the third spot  |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7253 Location: Ontario, Canada  |
Posted: Mon Jul 18, 2011 8:39 pm Post subject: |
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Really? That's very cool. It'd be great to have this set back up properly. Can anyone get a screenshot of a character in all three positions? I'm curious to see how they all go together.
Great find, Stolen Textures.  _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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stolen Agent


Joined: 24 Oct 2010 Posts: 122 Location: This account is retired  |
Posted: Mon Jul 18, 2011 10:06 pm Post subject: |
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Wreck wrote: | Can anyone get a screenshot of a character in all three positions? |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7253 Location: Ontario, Canada  |
Posted: Mon Jul 18, 2011 10:16 pm Post subject: |
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I'm not sure if every character animation has been checked out, but is it possible that there's still one for the in-between position? A sort of hunch, that comes before the kneel? _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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stolen Agent


Joined: 24 Oct 2010 Posts: 122 Location: This account is retired  |
Posted: Mon Jul 18, 2011 11:09 pm Post subject: |
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Tried all 33 characters. It seems like every character has the same poses for crouching. Maybe there is a unused crouching pose left over in the ROM? |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7253 Location: Ontario, Canada  |
Posted: Tue Jul 19, 2011 12:24 am Post subject: |
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Yeah, that's what I'm wondering. Every character should use the same animations for their standard movements, but there could be a pose leftover that isn't used, which may belong to that in-between position.
Is this terminology agreeable for these three steps?
Stand
Duck
Kneel _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Tue Jul 19, 2011 4:27 am Post subject: |
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Here are the GS codes I used and went through table of all animations:
USE THIS START POINT, AGENT, FACILITY to start right at Trevelyan.
8106EDB4 45FB
8106EDB8 C39B
8106EDBC C598
8106EDC0 801A
8106EDC2 70AC
Trev Facility
D0064F30 0010
811E8414 XXXX
D0064F30 0010
811E8416 YYYY
Press L
Cuba
Bond
8118B020 XXXX
8118B022 YYYY
Natalya
8118B054 XXXX
8118B056 YYYY
Table at: 80029D6C
Offset below * 4
Assume can replace certain animations with any other
XXXXYYYY
(same pointers all levels!)
802AF4DC walk
802AF604 aim to fire
802AF6D4 bow-legged aim gun
802AF7D8 firing position
802AF884 side aim
802AFAD0 up aim
802AFCD4 hunched position
802AFE50 hunched slanted position
802B0044 hunched
802B0274 hold for fire
802B04E8 stand
802B07F4 low position for firing
802B0A38 low position slightly higher for firing
802B0C74 very low hunched for firing and missing bullets
802B0D2C very low gunslinging behind him *cool*
802B0E44 hit in shoulder by bullet clutching it
802B0F2C clutching stomach
802B1014 clutching stomach forward
802B115C looking around for bullet hitting
802B1300 bent over from being hit
802B1444 standing
802B15F4 stepping slightly
802B1CEC on ground clutching
802B1E5C feet in ground
802B2324 clutching neck
802B2454 on ground face up
802B2578 face down on ground
802B269C dead face up
802B2788 dead face up sprawled out
802B286C face down huddled
802B2994 crossed feet face up death
802B2A88 face down
802B2B98 face up sort of crossed legs
802B2D0C dying on knees then face down
802B2E80 dead on ground
802B2FB0 huddled in fetal position
802B30D0 huddled in fetal position opposite direction
802B31C4 face up
802B325C feet in ground
802B3460 roll to fire
802B34D8 walking
802B3530 running
802B3594 running
802B3604 walking semi fast gun down
802B3758 walking then turn to fire *cool*
802B3788 atten-hut! *cool* *USED?*
802B3844 surrendering
802B39C4 surrendering and moving feet a bit
802B3A34 walking and firing
802B3A8C running to fire
00000001
00000001
802B3C7C jumping to side *cool*
802B3F00 hopping to side
802B41A0 shot in butt
802B43D4 shot in butt stammering around for a while *cool*
802B4684 shot and sort of dying
802B48CC dying on side
802B4960 in ground, moving about a bit
802B4A14 standing
802B4B44 on ground lifeless
802B4C04 standing gun to right
802B4E24 throwing grenade
802B51D0 moving hand at you
802B53B0 standing
802B5594 standing hands down
802B5714 body spread out standing up
802B583C body spread out a little less
802B5944 body spread out a little less
802B5A14 body spread out a little less
802B5B04 body spread out a little less
802B5BF8 pointing gun to side to aim
802B5CC8 arms at sides
802B5E0C aim at side to fire
802B5ED8 standing arms at side
802B60D8 kneel to fire
802B6210 feet in ground
802B63C8 standing
802B64CC standing
802B6690 kneel to fire for a sec
802B67C4 body spread out standing up
802B68F0 body spread out standing up
802B6964 walking gun pointed out *cool*
802B69D4 walking gun to side
802B6A48 walking gun to right side
802B6AAC running gun forward
802B6B10 running gun to right
802B6B78 running aiming to side
802B6BD4 running very fast gun full forward
802B6C3C running slow with gun
802B6C94 running fast
00000001
00000001
00000001
00000001
00000001
00000001
802B6D88 holstering gun
802B6F68 holstering gun kneeling
802B710C aiming leaning forward
802B71C4 standing gun forward
802B7298 crossing arms *cool*
802B73CC standing gun a little forward
802B7474 standing gun a little forward more
802B7540 bond completed mission pose, crossed arm, gun up
802B7624 checking gun standing
802B7654 standing then move a little in successive moves
802B76C4 walking casually
802B7734 walking gun forward
802B77A0 walking hold guns forward in slash *cool*
802B7800 running hands out
802B7864 running guns crossed
802B78C4 fast running fast guns full out *cool*
802B791C running fast guns full out crossed
802B7984 walking casually
802B79E0 running sort of girly
802B7B58 holding guns out kneeled to fire
802B7CC0 standing
802B7E38 standing bit tighter
802B7F6C standing bit tighter
802B80B0 standing
802B81E8 standing legs a bit farther back
802B82DC standing legs and arms a bit farther back
802B83EC standing
802B8544 move gun up for a sec then back to standing
802B8654 standing tight
802B87AC move gun up for a sec then back to standing
802B8904 standing holding gun into other
802B8ABC standing holding gun into other bit prouder
802B8C7C arms down and holding gun one hand
802B8D88 sort of sleeping mid-air? sniper on ground?
802B8EEC sprawled death
802B9008 leg a little in dead sprawled on floor
802B910C sprawled death hands up
802B921C sprawled slanty death
802B9304 sprawled sideways
802B9408 sprawled on side
802B9554 dying sprawled legs crossed
802B9678 sprawled face down
802B97B8 weird cross legged slanted death
802B98E4 sideways cross legged face down
802B99F8 sideways cross legged little different
802B9B10 dead on ground slightly angled
00000001
00000001
00000001
00000001
802B9B70 HAHAHA RUNNING prancing flailing arms surrender *very cool*
802B9BC4 running around like a madman surrendering
802B9D7C aiming gun up and down at you
802B9E0C turning gun side to side
802B9E9C gun aim
802BA16C checking gun
802BA634 little head movement checking gun
802BA76C shaking head moving hand to face
802BA9E8 swatting flies
802BAB70 kicking leg a bit, hunching for a sec
802BAC88 standing gun pose
802BAD14 standing gun pose feet a little back
802BAE68 hunching over once
802BB100 talking and moving arm
802BB440 laughing
802BB6E4 standing legs slant
802BB8D0 standing gun across face pondering
802BBA04 hands up surrender stationary
802BBCF8 gun up coiling from being hit
802BC038 being hit and coming back
802BC32C sort of kneel being hit
802BC568 standing prim and proper
00000001
802BC808 DANCING!!!?
802BCA0C fast dancing!?
802BCAA4 standing arms down
802BCB28 standing arms down
802BCBB8 standing arms down
802BCBE8 standing arms down head a little lower
802BCD5C aiming gun
802BD0A4 jumping off dam!
802BD1E0 UHH? He takes a step, then jumps straight down through floor
802BD51C running and diving (chopper cradle)
802BD54C falling off cradle!
802BD57C probably fixing suit with arms motion
802BD64C leg up arms out a little
00000000
802BD930 slanted whole body
802BDAB4 slanted almost like got punched in face backwards
802BDC80 body GOES ABSOLUTELY CRAZY and flutters to the sky |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Tue Jul 19, 2011 4:33 am Post subject: |
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I'll have a look tonight, I bet there are more animations as those are a RAM lookup table, and I need to get for GE the animation digits anyways for action blocks - looks like I only did that for PD! |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Tue Jul 19, 2011 3:04 pm Post subject: |
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These digits are same as used by animations (and apparently I did support in editor too). Must be handled differently the crouch. |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1730
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Posted: Wed Jul 20, 2011 11:27 am Post subject: |
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Basic animation assignment has it's own table within the 21990. Probably in the latest documentation somewhere.
These assignments are based on velocity, current state, and transition. Annoyingly slightly different than similiar tables. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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D1Hazel Agent

Joined: 14 Jul 2008 Posts: 21
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Posted: Wed Jul 20, 2011 12:09 pm Post subject: |
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Is there any way to add or modify animations? |
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oldyz 007

Joined: 02 Dec 2009 Posts: 607
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Posted: Wed Jul 20, 2011 3:14 pm Post subject: |
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Ooooooooollll0llllOOOOOOOOOOOOOOOOOOO hhh.........!
This seems curious
The third crouch could have some problems with clipping in some areas or something , or there was no time to implemented fully?
Stolentextures , see if the shot accuracy is different on the 3 different positions -
In PD the 2nd & 3rd crouch increase the accuracy differently.
weird discovery.
Oldyz is on vancation - ice cream truck! |
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D1Hazel Agent

Joined: 14 Jul 2008 Posts: 21
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Posted: Wed Jul 20, 2011 6:30 pm Post subject: |
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How exactly does the middle crouch thing work in PD? Is it a transitional animation sort of deal? I get how it'd work if you were using an analogue device to duck, but since you use the C-Buttons by default, I really don't get it. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Wed Jul 20, 2011 6:45 pm Post subject: |
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From Zoinkity's documents in 21990:
DF98-E018 pointers rediecting to previous animation groups
E018-E678 basic pistol firing animations
E678-E6F8 pointers rediecting to previous animation groups
E6F8-E950 basic doubles firing animations
E950-E9D0 pointers rediecting to previous animation groups
E9D0-EBE0 crouched rifle firing animations
EBE0-EC60 pointers rediecting to previous animation groups
EC60-EF48 crouched pistol firing animations
EF48-EFC8 pointers rediecting to previous animation groups
EFC8-F268 crouched doubles firing animations
F268-F2E8 pointers rediecting to previous animation groups
F2E8-F8D0 special firing animations (ie. rolling) for all types
F8D0-FBE8 walk/run for rifle, pistol, doubles, Xdoubles, then strafing
I'll try and index all the ROM pointers when I get a chance to see if any gaps, including other animation list too. |
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Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Thu Jul 21, 2011 5:55 am Post subject: |
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Goldeneye does de-crease gun swaying in the kneeling position.
As for the three in PD, If you press L+CDown you duck, if you hold L and press CDown again you will kneel.
Press L to rise to the next position, so from kneel to duck and from duck to stand.
Trev _________________
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