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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Fri Jul 22, 2011 11:06 am Post subject: |
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Need to be exact for clipping boundaries but not windows. Portals are to seefrom one room into another so use a portal for windows to see thru it. |
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Fri Jul 22, 2011 3:33 pm Post subject: |
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Did it work pre portals? Start simple and work your way up.
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Sat Jul 23, 2011 5:24 am Post subject: |
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What you have to do is make the bgfile, then clip one room, and setup is one pad, just a startp point in there, make sure doesn't crash. If it does, it's bgfile. Ten import whole clipping, if it crashes, it's clipping. Then import setup, then it's setup and delete all action blocks and objectives, just objects, then bring em back when get it working. |
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
Posted: Sat Jul 23, 2011 5:41 am Post subject: |
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SubDrag wrote: | What you have to do is make the bgfile, then clip one room, and setup is one pad, just a startp point in there, make sure doesn't crash. If it does, it's bgfile. Ten import whole clipping, if it crashes, it's clipping. Then import setup, then it's setup and delete all action blocks and objectives, just objects, then bring em back when get it working. |
It already crashes when I import the bgfile.
I made all levels with Hammer, then converted them to .obj with Crafty and after that I imported them with the option "Convert .obj to GE Room Axes Swapped (and add textures file).
I did this with all 16 levels.
And what do you mean with "Setup is one pad"?
quaternio _________________ Projects:
Own level: "Lab" (work in progress)
Pictures: http://www.shootersforever.com/forums_message_boards/viewtopic.php?p=47776#47776
Own translation: http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=5227 |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Sat Jul 23, 2011 6:05 am Post subject: |
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Don't make full setup file just one start point pad in one clipped room to ensure bgfile is good then test clipping then setup. Incremental process. |
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Sat Jul 23, 2011 10:44 am Post subject: |
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Clipped thr room right? Was lighting deleted before export bgfile. |
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Sat Jul 23, 2011 2:41 pm Post subject: |
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You might have to zip up your files and link us to them (probably via Private Messaging, since you won't want your map made public so soon). There's only so much we're able to do from the outside, unfortunately.
"emptyclipping.bin" sounds like there is no clipping, which would definitely cause the level to crash during loading. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
Posted: Sun Jul 24, 2011 1:13 am Post subject: |
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Wreck wrote: | You might have to zip up your files and link us to them (probably via Private Messaging, since you won't want your map made public so soon). There's only so much we're able to do from the outside, unfortunately.
"emptyclipping.bin" sounds like there is no clipping, which would definitely cause the level to crash during loading. |
OK, I sent you the files per PM.
Emptyclipping.bin seems to have to be imported the first time when I had no clipping. At least this step was in the Hammer tutorial from Vault.
Of course I clipped the whole level. The clipping is in the file "clipping.bin"
BTW:I think in some days I'll release the whole setup, when I've already made it.
I decided to make it official, so everyone can help me.
LINK: http://www.mediafire.com/?zcheq4bx0vec88i _________________ Projects:
Own level: "Lab" (work in progress)
Pictures: http://www.shootersforever.com/forums_message_boards/viewtopic.php?p=47776#47776
Own translation: http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=5227 |
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
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