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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Mon Jul 25, 2011 9:16 am Post subject: |
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You need more rooms or shrink level, your coords are too large. |
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Mon Jul 25, 2011 12:19 pm Post subject: |
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Check your coords, each room can't have coords (from center of room) bigger than 0x27000 or something like that, whatever error said. |
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Wed Jul 27, 2011 1:14 pm Post subject: |
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Sorry it's u,v coords, so where your images are placed. If you center them on tri, it'll be fixed. It's not the biggest deal, just looks off.
64 x 64 textures won't work, need to be either 32 x 32, 32 x 6 4, or 64x32 |
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Wed Jul 27, 2011 3:10 pm Post subject: |
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You have to do it in your model editor, a u,v coord is just too high. |
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Wed Aug 03, 2011 4:28 am Post subject: |
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The easiest way to tell which tri it is is check your import and see which ones look wrong. In model editor, if you sort of recenter how it's textured i think it usually lowers u,vs. Most model editors give you u,v #s. |
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
Posted: Wed Aug 03, 2011 7:06 am Post subject: |
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SubDrag wrote: | The easiest way to tell which tri it is is check your import and see which ones look wrong. In model editor, if you sort of recenter how it's textured i think it usually lowers u,vs. Most model editors give you u,v #s. |
I think I don't understand
There are rendering mistakes (?) so that e. g. my floor and the ceiling look compressed at some places. I don't know how to recenter. In Valve Hammer Editor it seems impossible. Also it doesn't seem I can look up u and v coordinates anywhere.
quaternio _________________ Projects:
Own level: "Lab" (work in progress)
Pictures: http://www.shootersforever.com/forums_message_boards/viewtopic.php?p=47776#47776
Own translation: http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=5227 |
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
Posted: Wed Aug 17, 2011 8:50 am Post subject: |
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After that long time I decided to take some photographs in Crafty.
Attention: These rooms are not all rooms, because there should be some things the player should discover him- or herself.
Here are the photographs:
That doesn't mean that I don't need help any more
I still need help importing, so that I can insert missions, briefing, etc.
I use DeleD now, too, but DeleD doesn't seem to accept 8 bit bitmaps. Is it possible to load .obj files with 8 bit bitmaps into DeleD?
quaternio wrote: | SubDrag wrote: | The easiest way to tell which tri it is is check your import and see which ones look wrong. In model editor, if you sort of recenter how it's textured i think it usually lowers u,vs. Most model editors give you u,v #s. |
I think I don't understand
There are rendering mistakes (?) so that e. g. my floor and the ceiling look compressed at some places. I don't know how to recenter. In Valve Hammer Editor it seems impossible. Also it doesn't seem I can look up u and v coordinates anywhere.
quaternio |
_________________ Projects:
Own level: "Lab" (work in progress)
Pictures: http://www.shootersforever.com/forums_message_boards/viewtopic.php?p=47776#47776
Own translation: http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=5227
Last edited by quaternio on Wed Aug 17, 2011 12:03 pm; edited 1 time in total |
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
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