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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Thu Aug 18, 2011 6:14 am Post subject: |
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Hey quarternio wir können ja beide an den Umlauten arbeiten. Bin schon am testen also die umlaute habe ich bereits kreiert und in den Setup Editor hinzugefügt. Jedoch habe ich das Problem dass der vorletzte buchstabe in mein Umlaut sozusagen "hineingeht"
ich sehe mir mal dein problem an - muss aber davor noch karten fürs frei.wild konzert bestellen gg _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Thu Aug 18, 2011 4:26 pm Post subject: |
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Ouuu den Fehler kenne ich das passiert glaube ich wenn der Font zu groß ist. Wenn ich morgen aufstehe werde ich mich gleich an die Arbeit machen und sehen was da los ist. Aba jetzt einmal schlafen geh´n ^^ _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
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Sogun General


Joined: 15 Dec 2010 Posts: 661 Location: Valencia, Spain  |
Posted: Fri Aug 19, 2011 4:47 am Post subject: |
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Hi.
I'm trying to add transparent textures to my map and SubDrag told me that in order to do that I need to make the objects with transparencies the last of their group, but I don't know how to do that. Does anyone know?
Also, I posted some days ago but never got a response. Let's see if I'm luckier this time.
Sogun wrote: |
I'm having some issues while texturing a ramp. The weird thing is that I did it before and nothing like that happened. Here's an image to summarize what I'm going to explain.
This likely happens when the ramp doesn't follow the direction of the cartesian coords in any axes. It's like the texture is not in the same plane as the polys, and when I rotate the texture it does it in a weird way.
Is there a way to fix it?
As you can see, I textured before the same ramp in the same conditions, but the texture rotated fine. Is there a way to copy that ramp and paste it to my current file? |
Thank you. |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Fri Aug 19, 2011 9:20 am Post subject: |
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Ich meine die Pixelgröße. Die Pixelgröße von deinem umlaut muss die gleiche sein wie das original _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Fri Aug 19, 2011 9:39 am Post subject: |
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Mhm es gehts, sieht aba noch ein bisschen komisch aus. Das gleiche mit ö und ü
 _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Fri Aug 19, 2011 9:53 am Post subject: |
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 _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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quaternio Agent

Joined: 07 Feb 2011 Posts: 82 Location: Europe, Austria  |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Fri Aug 19, 2011 10:47 am Post subject: |
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das ö sieht gut aus aba vor und nach dem ö ist ein abstand. ü muss ich noch testen. ziemlich tricky das ganze _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Mon Aug 29, 2011 11:30 pm Post subject: |
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Im sorry to tell you all this guys but this topic going way off.
We need to stick with the mapping and stuff.
DF Ank1 if you want to talk abowt your germen translated project please do post it into the goldeneye hacking.
And keep it in there thanks. _________________ There totally nothing to read here. |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Wed Jun 27, 2012 10:29 am Post subject: |
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EternallyAries wrote: | Wow long time no see DF Ank1. Good to hear that you still want to work on maps.
Anyway to save you the trubel on this. DeleD only works with JPG images.
So if you want to use the images you need to convert into JPG or something other then BMP. |
I´ll never stop with Maping. I´m just a lazy bulding cleaner who´s learning for his Master (lol i grew up a 1 year old thread xd) _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Fri Dec 13, 2013 11:59 am Post subject: |
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Brilliant! Just recondnized this because of a friend not to long ago. I cannot wait to try this out when I can. Thanks for this  _________________ www.youtube.com/gamerrey23 |
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AL64inthedark 00 Agent


Joined: 18 Sep 2014 Posts: 548 Location: France  |
Posted: Thu Nov 27, 2014 4:27 pm Post subject: |
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Okay, I've tried Deled starting from today and it is great.
When importing my very basic map for a try, I ended up with a black screen in visual editor. I think it's better asking you guys what the settings mean when you export to .obj in Deled :
Would you please tell me what options are needed ? The "triangulate" and "Normals" are especially confusing terms to me
Since I like Perfect Dark better and with the state of GE:X, I think it's better to me to do maps for this engine, so scale :1 is the only thing I'm sure to do right  |
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