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Clipping?

 
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quaternio
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 PostPosted: Thu Aug 18, 2011 2:00 pm    Post subject: Clipping? Reply with quote Back to top

I have got many clipping problems. And now this:



Is there a possibility to clip this so that you're falling down the floor? If not, what to do else? Would it work with Blender? I tried to clip it using the Tri Editor, but the tiles doesn't seem to connect to other tiles.

If all tries won't work, would it be a good idea to place warp points there, so that you warp to the ground secretly?


quaternio
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SubDrag
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 PostPosted: Thu Aug 18, 2011 2:25 pm    Post subject: Reply with quote Back to top

I must admit falls are very difficult to do in GE, and editor doesn't have a good way of doing it, but very doable in PD. And no warp points in GE for multi.
 
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quaternio
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 PostPosted: Thu Aug 18, 2011 2:37 pm    Post subject: Reply with quote Back to top

SubDrag wrote:
I must admit falls are very difficult to do in GE, and editor doesn't have a good way of doing it, but very doable in PD. And no warp points in GE for multi.


It was planned as a Solo Level. Maybe it will be imported into PD then.


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phillies037
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 PostPosted: Thu Aug 18, 2011 5:56 pm    Post subject: Reply with quote Back to top

quaternio, how do you import/export between PD and GE? I am having problems doing said task.
 
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quaternio
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 PostPosted: Fri Aug 19, 2011 5:33 am    Post subject: Reply with quote Back to top

phillies037 wrote:
quaternio, how do you import/export between PD and GE? I am having problems doing said task.


I don't know, originally it was planned as a GoldenEye level. I haven't got any experience in PD. Because of the fact is was planned as a GE level, I think Goldeneye X is the perfect matrix for that project. I will import the .obj only, because no setup files are done so far. I hope in PD clipping is much easier Smile


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Sogun
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 PostPosted: Fri Aug 19, 2011 6:29 am    Post subject: Reply with quote Back to top

If you are still planning on doing this on GE, I think the clipping should be like this: http://i1185.photobucket.com/albums/z345/Sogunesp/GEfallingclipping.png
You should check how it is done in the Facility bathroom, although there you can only fall from one of the edges of the vent.

PD Clipping works much better, but you'll need to clip the walls too.
 
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quaternio
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 PostPosted: Fri Aug 19, 2011 7:38 am    Post subject: Reply with quote Back to top

Sogun wrote:
If you are still planning on doing this on GE, I think the clipping should be like this: http://i1185.photobucket.com/albums/z345/Sogunesp/GEfallingclipping.png
You should check how it is done in the Facility bathroom, although there you can only fall from one of the edges of the vent.

PD Clipping works much better, but you'll need to clip the walls too.


It's strange, but my level has some other falling "holes" in walls and they work without extra clipping.

And thank you for the image Smile

I'll give it a try Smile

quaternio
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quaternio
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 PostPosted: Fri Aug 19, 2011 1:25 pm    Post subject: Another clipping problem Reply with quote Back to top

Now I've got another clipping problem Sad
When I start in room 1 and try to move through the walls, I move through the walls! There doesn't seem to be any clipping out of that room and while in this "mode", I can even walk through the whole level. But when I touch a special wall, I "exit" this mode suddenly.

What could be the problem?


quaternio
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quaternio
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 PostPosted: Sun Aug 21, 2011 12:26 pm    Post subject: Reply with quote Back to top

All's working fine now Smile
Even the difficult fall is working properly. I'm very glad it's working now.
I only have one problem left: You can't go through the clipping, because it's not like in Sogun's drawing, the place you fall down is on the opposite site, so when you're falling down with back to door, turn around and want to go to door you can't. The clipping is like a barrier here. I don't know if that could be solved, too, but it would make my level easier to play.

My clipping problems solved very suddenly; I think the new beta editor is a reason for that, too.


quaternio
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SubDrag
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 PostPosted: Sun Aug 21, 2011 12:32 pm    Post subject: Reply with quote Back to top

That's the connections. Think of connections as all possible ways you can go. If you fall and land on one, there needs to be a way back to the other side. So you might manually need to connect the tiles on floor, since they're prob connected to fall maybe. Need to see your clipping pictured.
 
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quaternio
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 PostPosted: Sun Aug 21, 2011 1:00 pm    Post subject: Reply with quote Back to top

SubDrag wrote:
That's the connections. Think of connections as all possible ways you can go. If you fall and land on one, there needs to be a way back to the other side. So you might manually need to connect the tiles on floor, since they're prob connected to fall maybe. Need to see your clipping pictured.


Here are pictures:





But I also have got another problem in clipping:
The walk-through-wall glitch in room 1 is still there, although no clipping is there Question

quaternio
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SubDrag
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 PostPosted: Sun Aug 21, 2011 1:46 pm    Post subject: Reply with quote Back to top

Did you do Stan Convert and then Redo Clipping connections? Can be many issues, multiple tris same spot, not aligned.

Also the floor is key, not the vertical clipping, you need to probably manually connect the two floor pieces right next to vertical.
 
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quaternio
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 PostPosted: Sun Aug 21, 2011 1:58 pm    Post subject: Reply with quote Back to top

SubDrag wrote:
Did you do Stan Convert and then Redo Clipping connections? Can be many issues, multiple tris same spot, not aligned.

Also the floor is key, not the vertical clipping, you need to probably manually connect the two floor pieces right next to vertical.


I always do Stan Convert and Redo Clipping connections.
I'll take a closer look at the floor tris.

OK, I clipped the whole room again, but after going into this room, I can float through anything Crying or Very sad
Then Bond is ignoring clipping until it stops suddenly.


quaternio
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zoinkity
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 PostPosted: Tue Aug 23, 2011 9:12 am    Post subject: Reply with quote Back to top

There was already a facility clipping mod made a long while back. For a while it was even distributed with the editor. I removed the grate, placed a hole in the roof of the room, added the drop, and changed the Doak objective to place him at stage start instead of when you leave the bathroom or vents or whereever it was.

At the least, its a fair example of how you'd do that.
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quaternio
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 PostPosted: Mon Aug 29, 2011 2:51 pm    Post subject: Reply with quote Back to top

zoinkity wrote:
There was already a facility clipping mod made a long while back. For a while it was even distributed with the editor. I removed the grate, placed a hole in the roof of the room, added the drop, and changed the Doak objective to place him at stage start instead of when you leave the bathroom or vents or whereever it was.

At the least, its a fair example of how you'd do that.


I think I'll modify this room because falling down vice-versa into a room full of guards is not the best solution Wink


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